PS4 might be one of the greatest consoles of all-time and the future of gaming as a whole. With over 40 million consoles sold and no signs of slowing down, the PS4 is steamrolling its way into its third year of life. It's both critically and financially a major success for Sony.
But Sony's third year of life might be its most interesting one yet. New rumors suggest that Sony is planning two new PS4 systems in 2016 – the PS4 Slim and PlayStation Neo. While we're not entirely sure what Sony plans on showing off, it's invited members of the press to an exclusive event on September 7 to show off what it's calling "the future of PlayStation."
Before we dive too far down the rabbit hole, however, let's rewind back to the PlayStation 4's launch. PS4's release date was November 15 2013 in North America and 29 November 2013 in Europe, and it's been outselling its main competitor, the Xbox One, ever since.
As of July 2016, Sony's sold over 40 million consoles while Microsoft's moved only about 20 million units from the factory to store shelves. With more graphical power than the Xbox One, 32 times more system memory than the PS3 and a firm focus on pure gaming experiences rather than media might, the PS4 has established itself as the console to beat of this generation.
CPU: 1.66Ghz AMD Octocore
Memory: 8GB DDR5 (5500MHz)
Best features: Remote Play, Share Play, PlayStation Now, PlayStation Vue, Spotify
It's a games console built by gamers for gamers and won the hearts and minds of many from the word go, with lots of prospective next-genners left feeling alienated by some of Microsoft's bizarre policies and choices for the Xbox One – many of which were reversed as a result of a backlash.
The one area that Sony was failing on, system-exclusive games, has recently taken a turn for the better thanks to the launch of Uncharted 4: A Thief's End. What's more encouraging are the sure system-sellers like No Man's Sky, Final Fantasy VII Remake, Kingdom Hearts III and The Last Guardian are quickly approaching, with E3 2016 to hopefully provide a solid release date for each.
At least we've seen an attractive price point from day one. Sony started the PS4 at $399 and has held firm for two years while Microsoft has shifted every which way before settling at $349 without Kinect. Of course, Sony had to drop the price eventually and has finally decided to charge $349 going forward. Whatever Microsoft seems to do, it doesn't seem to be enough to slow Sony's roll.
- What's the latest on PlayStation 4? You can now stream PS4 games to your PC
Are you ready to join PlayStation Nation? Read on to get our full thoughts and opinions on Sony's dream machine, one year in the making.
One year out and Sony hasn't made any tweaks, fixes, or modifications to the PS4's initial design. That said, Nyko and Power A have come along to offer additional products like intercoolers, clip-on charging stations and even external hard drives, but Sony's rock-solid design has stood the earliest test of time. Here's what we said about the design one year ago:
One look at the PS4 and you know you're seeing Sony hardware. It's slim, sleek and jet black, roughly the size of a second generation PS3. The full measurements are 275 x 53 x 305 mm. It's a bit more compact than an Xbox One, which is longer and taller at 274 x 79 x 333 mm.
What's crucial here, though, is that Sony kept the PS4's weight to a manageable 6.1 lbs and tucked the power supply inside the system, leaving no external power brick to trip over. Microsoft's system has held onto its external power adapter - a feature inherited from the Xbox 360 - and weighs in at a slightly heftier 7 lbs.
The shape of the box is familiar, yet completely unique. Its slim, rectangular features brings to mind a PlayStation 2 in form and function, but its sloped, asymmetrical design helps us understand that nothing like this has ever existed before now. It's meant to lay flat but, if your media center can only accommodate a vertical machine, Sony has a plastic stand it sells separately for $14/£16.99 that helps the system stand up straight.
On the front-facing side you'll find a slot-loading Blu-ray disc drive and to its right two powered USB 3.0 ports, which can charge your DualShock 4 controllers even when the system is turned off and are used to sync controllers when taking gamepads from one place to another. Spin the system around and you'll be met with an HDMI, Ethernet and a digital optical audio out port, as well as a proprietary auxiliary connection for the PlayStation Camera.
Sold separately from the system, the $29 PS4 Universal Remote syncs up to the system via Bluetooth and allows you to have a traditional way to control TV shows and movies from PlayStation Vue, HBO Go and Netflix. The remote can sync up to four devices, effectively reducing the amount of plastic pads you need to keep track of.
Inside, the PS4 is all business. It has a custom single-chip processor that combines an eight core x86-64 AMD "Jaguar" CPU with a 1.84 teraflop GPU based on AMD's Radeon tech. That's backed by 8GB of mega-fast GDDR5 RAM, and a 500GB mechanical hard drive.
You can also remove that 500GB drive and replace it with a larger drive, or an SSD for better performance. Sony says these do it yourself upgrades will not void the system's warranty.
For a reference point, the PlayStation 3 packed 256MB of XDR Main RAM and 256MB of GDDR3 VRAM, and managed to support visual feasts like The Last of Us and God of War: Ascension during its final days. How does that stack up against the PS4? Overall, Sony claims that the PS4's overall performance is ten times that of the PS3.
For wireless connections, the PS4 uses 802.11 b/g/n for WiFi and Bluetooth 2.1 for its wireless DualShock 4 controllers.
If there's a team that works harder than Sony's internal development team, we'd like to meet them. As it is, they roll out monthly (sometimes bi-monthly) updates that drastically change the interface and feature set of the system.
The biggest changes of the past year? The Sony-exclusive rental streaming service called PlayStation Now, PlayStation Music powered by Spotify, Remote Play, Sharefactory and Share Play. Of course there have been myriad minor changes like the ability to turn off HDCP, play games while they're downloading, upload clips to YouTube and set themes and background images for the home screen in that time as well. Oh, and mature programming lovers can get their fix anytime with the new HBO Go app that has been absent up until March 2015.
All of these features can be found sporadically throughout the new PlayStation Dynamic Menu, the primary GUI of the PS4. It's capable of delivering games, movies and TV shows into your home at lightning speeds as well as connecting you to your friends and other online gamers through the PlayStation Network (when it's working). Remember to use the ability to post to Twitter and Facebook to share your best brag-worthy gaming moments and, if you're feeling outgoing, you can stream to Twitch here too.
Wait ... you mentioned PlayStation 4.5?
Right, well this is many gamers' worst nightmares: The day after you drop $349 on a new system that you expect to last the next five years, Sony comes along and announces something new that's faster and more powerful than the system you just bought.
Sony hasn't quite said that the PlayStation 4.5 (what some are calling the PlayStation 4K) exists yet, several developers have gone on record saying that the system is in the works for a 2016 unveiling. If that turns out to be the case it's doubtful that it would have its own set of games, but would rather take current PS4 Blu-ray discs and play them at 1080p proper or upscale them to an even higher resolution. New hardware might mean a major improvement to PlayStation VR performance, creating a smoother, crisper experience for those entering virtual reality for the first time.
Here's what we know (and think) so far about the PS4.5:
- PS4.5 could arrive after E3, before the holidays
- Sony's rumored 'PS4.5' to power stronger 4K, VR gaming
- Why a 4K PS4 would betray the console code
What comes with the PS4?
Unless you're buying one of the new holiday PS4 bundles, you can count on seeing the following items in addition to your stylish black box: a power cord (not a big power brick), an HDMI cable, an earbud microphone combo, one DualShock 4 controller and its charging cable (we charged our DualShock 4 pad using the Xbox One and the world did not end).
Extra controllers don't come with another charging cable, so don't lose that one. Also, note that we said earbud singular, not earbuds, as in just for one ear. It's cheap but serviceable, but you can actually plug any old headset or pair of buds you already own into the controller's headphone jack, so it's not much of an issue.
Set-up largely remains unchanged from Day 1 and should look relatively familiar to anyone who's owned a PS3. Once your system's all plugged in and booted up, your new PS4 will ask to connect to internet. It wants that 300MB day-one patch, but it doesn't need it for offline play. You are able to skip WiFi or ethernet altogether and just pop in a game. Unlike the Xbox One, you can get to the homescreen without initially connecting to the web and patching.
Once you do connect to the internet, you'll need to let the PS4 update before you can make purchases from the store or play online. Just make sure you're getting firmware 2.02, the latest software version from Sony.
The PlayStation Store is your portal to every shred of content Sony has available on its system. You'll use it to shop for the latest games, movies and featured content that the Big Blue thinks you ought to know about.
Of course featured games have come and gone over the course of the past year, but one new feature that's stuck around is the ability to buy a digital copy of a game and have it install days before its retail launch. You won't be able to start it until the midnight of its launch-day, but just having a game the second the clock strikes 12 is convenient.
If you're not buying a game the minute it comes out, you can even start playing part of the game before the download completes. When purchasing a game like Killzone: Shadow Fall, you'll be asked which portion of the game should be prioritized, single or multiplayer, essentially letting you choose which part of the game you want to hop into first.
In a little less than an hour, you'll be able to start playing a title. It may seem like something only the truly impatient would enjoy, but when you consider that many releases weigh in excess of 35GB, it's real luxury feature, and another impressive bit of engineering.
Then there's the PlayStation app for iOS and Android. With just the stroke of a touchscreen, you can remotely purchase games and get the download going on your PS4 so it's ready and waiting when you get home (the console will turn on, download and switch off on its own).
PS Vita Remote Play
The one feature that hasn't changed all that much was PS Vita Remote Play. Initially, we thought this was going to be the missing link between Sony's shrugged-off handheld and all-new console. While it didn't sell many Vitas (considering customers have already spent a lot on a PS4), it certainly got current owners to dust off the system.The biggest change to the feature's functionality came earlier this year in PS Vita software 3.35 that allowed up to four PS Vitas to be logged into a single PS4 system.
Connect a PS4 to a PS Vita on the same WiFi network and use the Vita as a second, third or fourth controller in multiplayer games or transfer your game to your handheld and take it into another room with you while someone else is using the TV. Outside of the same WiFi network as your PS4, Remote Play is not an option. At the office we couldn't get it to connect to our PS4 at home, and it simply isn't an available over a 3G data connection. Not only you can use it as a controller, but as well as a second screen, Smartglass style. It's a great way to avoid using the on screen keyboard, if nothing else.
Like platform-exclusive games, we're still looking to Sony for that crucial reason to go out and buy a Vita and complete our Sony ecosystem. But, if you already own one, it's an impressive novelty at the very least.
Of all the functionality the PS4 gained in the past year, PlayStation Now is our favorite. PS Now is essentially a digital rental service that allows you to rent games for anywhere from two hours to 90 days. Instead of downloading a copy of the game that will take up space on your hard drive and time to download, you'll actually stream the game from Sony's servers. It takes about 25-30 seconds to get a game going, but once you do it's relatively smooth sailing.
Sony recently unveiled an all-you-can-play subscription plan that gives you access to every game on the network for $20 per month. Unfortunately, not every game on PlayStation Now is included in the subscription model, meaning you may have to pay an outlandish fee to stream your favorite game while others may not.
Online TV will soon have a new home on PlayStation. A new service called PlayStation Vue hasn't received much attention from the media, but it could be the final piece in the puzzle for PlayStation 4. Like Sling TV, Vue is a cable TV-alternative that gives you many of the same channels as the mainstream providers but with no contract or excess equipment.
The service has launched in seven US cities - New York City, Chicago, Philadelphia, Los Angeles, San Francisco, Dallas and Miami - but should roll out quickly to other major metropolitan areas. The key differences between it and the competition are its ability to recommend content and store any number of shows in the cloud for a 30-day period.
Project Morpheus is a virtual reality headset made in-house by Sony's hardware team exclusively for the PS4 and coming sometime in 2016. It will have its own set of games, both downloadable titles and full retail releases, and is expected to cost somewhere in the range of $200-400 (about £130-250 or AU$270-550).
From everything we've seen so far, it's sleek, fast and powerful. It has a 5.7-inch OLED screen with 1920 x RGB x 1080 resolution, and can hold about 120 fps refresh rate.
Sharing gameplay videos
If the PlayStation 4 will be remembered for one thing, it will be its integration into this decade's "share everything" culture. Sharing in-game photos and videos have been a feature since console launch and the size and scope of its abilities have only grown in time.
One year ago, sharing videos and screens was limited to social networks and the PSN. Now, if you want to upload your video to YouTube or edit it in the PS4's basic video editor, Share Play, that's no problem. In a perfect world we'd be able to plug in a thumb drive and grab the raw video but, in the meantime at least, that's not allowed. But perhaps that will change in year two.
Streaming to Twitch and UStream is just as simple as saving locally. Just tap the share button and select "Broadcast gameplay" and away you go on the path to internet stardom. It's quite painless to set up, especially compared to the third-party mechanics needed to employ this on a last-gen system.
Share Play is Sony's novel concept to bring back local multiplayer to its games. When you load up a particularly tough section in a game, you can invite a more experienced buddy from your friends list to take control of your console remotely and do the dirty work for you. If the game supports local multiplayer, they take over the second controller and play your game with you without ever owning a copy of it themselves.
The downside, however, is that both players will need to be PlayStation Plus subscribers and sessions are limited to an hour each. That doesn't mean that you're limited to one session a day, but it does mean that you'll need to send an invitation to your friend every hour. Your friend - assuming you're the one hosting - will only see the game in 720p and if you're the host, you're the only one who'll get trophies.
Share Play's still a bit too new to really judge how well it works. Initial tests suggest that it could add a new level of social interactivity, but until everyone "gets it," it probably won't see the same amount of prestige that some of the other new features have gotten.