Save up to 40% with Autodesk’s Media & Entertainment Collection
Industry-leading software with a major discount
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Autodesk produces world-leading software for a range of industries, including architecture, engineering, media, and entertainment. Packages include Maya, MotionBuilder, Flow Studio and more.
As you'd expect, such well-developed and extensive software costs a lot, but thanks to an offer providing up to 40% off with Autodesk’s Media & Entertainment Collection, you can save a significant amount of money.
Here's how the deal works. Choose three different applications, and Autodesk will discount the total cost by up to 40%. The five options available are 3ds Max, Arnold, Golaem, Mudbox, and ReCap Pro.
Scroll down for more details on the savings available.
Today's best Autodesk deal
Up to 40% off with Autodesk’s Media & Entertainment Collection
Choose from three different Autodesk packages, and Autodesk will automatically apply the discount.
The biggest savings are on the trio of 3ds Max, Maya, and MotionBuilder, which can be snapped up for $2,600 per year. That's discounted down from $5,885.
If you'd prefer a modeling and rendering combo, then you could go for Maya, Arnold, and MotionBuilder, which ordinarily costs $4,415 per year but now costs just $2,600 per year.
Autodesk software is used by studios and individuals the world over. It's formed the backbone of many award-winning projects, and it can now be in your hands for significantly less than the normal price.
If this particular deal isn't hitting the right notes, then we recommend checking out our Autodesk Coupons for all the most up-to-date ways to save.
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Writer, app-hoarder, and professional "low battery" enthusiast. Paul spends his days testing wearables so you don’t have to, and his nights wondering if his sleep tracker is judging him. He’s fascinated by the tech that claims to make us better humans—and if it’s wearable, downloadable, or requires a firmware update, he has thoughts on it.
With over 20 years of experience and a first-class Computer Science degree, Paul has navigated the front lines of the tech and creative industries. His work has been published internationally and appears regularly in Digital Camera World and Creative Bloq.
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