Your Oculus Rift headset now works on lower-end PCs

One thing that keeps the average PC gamer from taking part in the virtual reality revolution is cost. 

Headsets like the Oculus Rift and HTC Vive need a powerful GPU to keep the framerate up (and nausea down), and that can get pricey.

This not only cuts down on motion sickness thanks to reduced lag and smoother movement, but also means less powerful PCs can keep up. 

Additionally, let's face it - Asynchronous Spacewarp is just a dang cool name for a technology.

While able to improve performance, Oculus still urges developers to optimize their games for smooth play at 90 frames per second, instead of relying on AWS.

On that note: While lower-end PCs can now handle the Rift, we caution that VR-ready computers should still reference Oculus' recommended specifications over the bare minimum for the best experience - especially if you're already prone to reaching for the Dramamine. 

Parker Wilhelm is a freelance writer for TechRadar. He likes to tinker in Photoshop and talk people's ears off about Persona 4.