'We found out at the same time as the public' — Capcom and Ubisoft devs were out of the loop on Nvidia DLSS 5 involvement, adding to the AI controversy
Just hit the reset button, Nvidia
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- Capcom and Ubisoft game developers weren't informed about Nvidia DLSS 5 being used by their publisher
- One developer stated they found out 'at the same time' as the public
- Former Rockstar game dev condemns DLSS 5, claiming it's a 'complete AI re-render'
Nvidia is under fire for its latest reveal of DLSS 5, and rightly so, particularly after CEO Jensen Huang's response to the ongoing backlash for its generative AI use — and the latest revelation could make the controversy much worse.
As reported by Insider Gaming, Capcom and Ubisoft game developers apparently weren't informed by their publishers regarding their involvement in Nvidia's DLSS 5. This comes after Jensen Huang stated gamers are "completely wrong" about Nvidia's "content-control generative AI".
One of the Ubisoft developers stated, "We found out at the same time as everyone else". Similarly, Capcom developers were reportedly shocked by the publisher's involvement, considering its "anti-AI" stance.
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This is so disrespectful to the intentional art direction of devs. If devs wanted to lean in to hyper realism they would. This also drastically changes key aspects of visuals like character features, focal points, lighting and so on. What a terrible invention. Nvidia should shelve this one 😭
— @kortizart.bsky.social (@kortizart.bsky.social.bsky.social) 2026-03-19T12:33:20.060Z
bad ending: now every game is AI slop https://t.co/0PZofksAXIMarch 16, 2026
Game developers across multiple studios and publishers have shared the same sentiment (as evident above). Notably, a former Rockstar developer, Mike York (known as York Street Gaming on YouTube), implied that DLSS 5 poses a significant threat to game art, considering the changes it makes to character models.
"This isn't just some lighting, this is like a complete AI re-render," York said. "You're no longer looking at the game [Resident Evil Requiem] anymore. This is scary. This is like an AI filter over every frame."
While Nvidia and Bethesda's Todd Howard have consistently tried to reassure gamers that DLSS 5 use in games will be controlled and tuned by developers, it hasn't done much to allay concerns — and it's not a big surprise, as many are already opposed to generative AI in sectors outside of gaming.
As of its initial reveal, it takes two RTX 5090s to utilize DLSS 5, and that may scale down to one GPU by the time it launches this autumn. However, gamers, developers, and frankly, the majority of consumers online have made it clear that generative AI is not wanted in gaming, and certainly not when it's changing character model details, which is integral to developers' intended art.
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Isaiah is a Staff Writer for the Computing channel at TechRadar. He's spent over two years writing about all things tech, specifically games on PC, consoles, and handhelds. He started off at GameRant in 2022 after graduating from Birmingham City University in the same year, before writing at PC Guide which included work on deals articles, reviews, and news on PC products such as GPUs, CPUs, monitors, and more. He spends most of his time finding out about the exciting new features of upcoming GPUs, and is passionate about new game releases on PC, hoping that the ports aren't a complete mess.
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