For only £229.99 you can get your hands on (and head into) a PlayStation VR headset, a PlayStation VR camera, PlayStation VR Worlds gaming bundle and a Move controllers twin pack.
What makes this deal so great is that it contains everything you need to get up and running with the PSVR without forking out any extra for add-ons, presuming you already have a PS4 or PS4 Pro, that is.
Step into your games with the PlayStation VR starter pack, pulling together all the items you need to enter virtual reality with your PlayStation 4 console. At £229.99, you're making a saving of £84.98.
Usually you'd be able to get a PSVR Starter Pack for around this price, but you'd be missing out on the Move controllers and you'd have to buy them separately.
Sure you can use the PSVR, and have a decent experience, without the Move controllers. But to really make the most of Sony PlayStation's virtual reality tech you need those Move controllers, which makes this not only a great deal (you save £84.98 in total), but less hassle too, putting everything you really need in one neat package.
If you're thinking of bagging yourself a discounted PSVR, check out our guide to the best PlayStation VR games around to keep yourself busy.
The PSVR is compatible with both the PlayStation 4 and PlayStation 4 Pro. It's relatively easy to set-up, but you will need a good 10 feet or so of space in every direction, as well as a few hours spare to get it all up-and-running.
Once you're done, you'll be able to immerse yourself in a range of VR environments, all providing you with 360-degrees of vision thanks to the device's 5.7 inch OLED screen that offers up smooth visuals and low latency.
If you're looking for more games, accessories and add-ons for your PS4 or PS4 Pro, be sure to check out the rest of our Amazon Prime Day coverage for more bargain tip-offs.
- Amazon Prime Day 2018: browse all the UK deals
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Becca is a contributor to TechRadar, a freelance journalist and author. She’s been writing about consumer tech and popular science for more than ten years, covering all kinds of topics, including why robots have eyes and whether we’ll experience the overview effect one day. She’s particularly interested in VR/AR, wearables, digital health, space tech and chatting to experts and academics about the future. She’s contributed to TechRadar, T3, Wired, New Scientist, The Guardian, Inverse and many more. Her first book, Screen Time, came out in January 2021 with Bonnier Books. She loves science-fiction, brutalist architecture, and spending too much time floating through space in virtual reality.