Wandering into a videogame shop can be a pretty depressing experience – and not just because it takes four hours to get to the checkout. £34.99 for Mass Effect? £49.99 for a console game?
And those price tags tend to stay the same, at least until savage reviews tell everybody the game's a duffer and the shops cut its price in panic. Still, there's always the pre-owned section, where you can get the same game with added scratches, bashes and jammy fingerprints. The savings? A few quid if you're lucky. Somebody's having a laugh, but who? And why?
Games are costly, and the obvious reason is that they're expensive to make. The days when industry-defining hits were the creations of bored teenagers hammering away on home computers are long gone. Today, a games studio is more like a film studio, with huge teams spending years on a single project. Budgets in the tens of millions aren't unusual, and that means games have to sell an awful lot of copies just to break even. The overwhelming majority simply don't.
Even many of the bigger names still coast from project to project, struggling to keep afloat. Most recently, Flagship – the creator of Hellgate: London, largely made up of Blizzard alumni – closed its doors after just one game. Ritual, a group of successful FPS developers who'd worked on licences such as Quake, Heavy Metal and Star Trek, collapsed after the launch of the first episode of its new SiN series, and met the most humiliating fate of all – being bought by a casual games company
Everyone wants a cut
There's more to it than that, though, because every other type of entertainment technology – from music formats to DVD – has become cheaper over the last couple of decades, despite ever-growing budgets. Games haven't, and one of the main reasons for this is the sheer number of people with their fingers in the money pie.
Take stores. When you buy a game from a shop, the retailer keeps around 20 per cent of the money. That isn't pure profit, though: retailers have to pay for staff, marketing, premises and all the other costs of running a business, including tax. That's why offshore, Internet-only retailers can sell games much more cheaply without immediately going out of business.
Digital distribution is even better. Bandwidth isn't a huge deal when you're buying that much of it, saving a fortune in packing, postage and other materials. Valve's Steam is the most famous of these services.
Sometimes the retailer takes even more money. If the game gets a snazzy display, the retailer will often expect a contribution towards the cost. In some cases, retailers might ask for an extra bit of cash just to stock a game, safe in the knowledge that if they don't stock it, it won't sell. As for those Top Ten racks and similar promotions, they're not always based on sales…
The munch bunch
Once the retailer has taken its cut, there are plenty of other people waiting in line. The distributor gets a share, which equates to 1-2 per cent of the retail price. The publisher takes a similar cut, and a further 5 per cent goes to pay for the manufacturing and packaging. Attention-grabbing box designs and limited editions such as a copy of Halo in a metallic space helmet will obviously cost more.


Your comments (15) Click to add a new comment
castaway666
October 14th 2008
15. At the end of the day it's the hardcore gamers who'll pay up straight away, of we can wait a few months then we'll save through promotions to shift stock no longer top of the chart or preowned... if we deman they supply.. if we can stop the demand and voice concerns as a whole then we'll have some chance of the prices dropping.... this will never happen, unless more titles become exclusive or there is a big influx of new consoles to make companies more competative with each other...
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lth
October 10th 2008
14. Incidentally, after a quick look on Amazon, I can't find a single console game for sale for more than £40.
This article is retarded; the price of new games, DVDs and CDs on the high street has hardly changed in the past ten years; what's changed is that you can get all of them online for less. Two-year old movies, games and CDs are all less than half the original price.
If anything, it's games and CDs that have gotten cheaper, with new CDs going for £12 instead of £15 and PC games at £35 instead of £40.
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lth
October 10th 2008
13. PC games have been about £35 for as long as I can remember; in the past ten years the price of money has dropped by about a third and yet the quality (at least artistically, if not gameplay-wise) has risen incredibly. I think £35 is a great deal. £50 for console games does seem high, but then I've never owned a console!
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gavin
October 10th 2008
12. I remember paying £75.99 for Vitua Racer on the MegaDrive - the reason was because it was "new technology". Doubtful you could get away with that these days, unless they throw in a steering wheel!
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pjmas05
October 8th 2008
11. What does everyone think about the preowned debate it seems David Braben of Frontier is still bemoaning the reselling of games many times over. Is this because he only releases one game every five years or does he have a genuine point
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watcherzero
October 6th 2008
10. Those really expensive snes games like starfox were because they added a extra co-processor to the cartridges, an expensive but effective way to boost performance of a console reaching the end of its life.
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