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After 4 hours, The Blood of Dawnwalker feels like a true Witcher 3 successor
By James Pickard Published
The Blood of Dawnwalker's opening four hours show some impressive ambitions for the debut RPG from Rebel Wolves — and I've been left excited to play more.

'Clair Obscur showed that you can take a genre and do it in a different and interesting way' — The Blood of Dawnwalker director says the ambitious game was made out of a 'love for RPGs'
By Demi Williams Published
The Blood of Dawnwalker director says the ambitious game was made out of a "love for RPGs" and a drive to make something unique.

The Blood of Dawnwalker director says without previous experience from The Witcher 3: Wild Hunt and Cyberpunk 2077 'it wouldn't be possible to create a game like this'
By Demi Williams Published
The Blood of Dawnwalker might not exist if not for the experienced developers at Rebel Wolves who worked on The Witcher 3: Wild Hunt and Cyberpunk 2077.

'We said it's expensive as hell, but we thought it's worth it, because it's unique and different' — The Blood of Dawnwalker director says the RPG's day and night system with its human and vampire gameplay loops is 'almost two different games'
By Demi Williams Published
Rebel Wolves knew The Blood of Dawnwalker's day and night system was going to be challenging, but wanted to deliver a "unique" experience for players.

'The world is living and it's not waiting for you' — The Blood of Dawnwalker director says the RPG's 30-day timer gives the story a 'sense of urgency' and 'emotional impact'
By Demi Williams Published
The Blood of Dawnwalker director, Konrad Tomaszkiewicz, wants players to feel driven by a "sense of urgency" with the RPG's unconventional 30-day timer.

'No way THIS is the first tweet PlayStation puts out after 6 days' — Instead of responding to the physical disc controversy, PlayStation is trying to advertise its new fight stick as fans refuse to back down
By Demi Williams Published
Sony is trying to advertise its new PlayStation fight stick amid physical disc controversy, but fans aren't having it.

'Physical media is what makes consoles the best place to play' — PlayStation fans pushing back against Sony's plan to end physical discs have managed to amass over 170,000 signatures in a bid to reverse the decision
By Demi Williams Published
PlayStation fans have created a petition to urge Sony to reverse its decision to end physical disc production, and it's already surpassed 170,000 signatures.

'Regarding Arkane… how much?' — Xbox is falling apart and as thousands more are hit with layoffs, I think it's time for someone to save the Dishonored and Marvel's Blade developer before it's too late
By Demi Williams Published
As Xbox hits thousands more workers with layoffs, I'm desperately hoping that Arkane Studios will be saved.

Xbox announces 'the most significant restructure' in its history — and it'll cause 1,600 'painful' job losses today and numerous studio sales
By Rob Dwiar Published
The rumors were true: Xbox announces thousands of job layoffs and some serious studio restructuring
Hideo Kojima describes Sony's decision to end physical games as 'scary', warns that you 'won't own the data' — 'There's a server somewhere, and you only have the right to turn on the tap'
By Dashiell Wood Published
Hideo Kojima has discussed the recent PlayStation physical game announcement.
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