Rainbow Six Tactics game director says Ubisoft moved away from the 'smoke and mirrors' experience and Mario + Rabbids helped it understand 'the metrics of tactics'

Rainbow Six Tactics
(Image credit: Ubisoft)
  • Rainbow Six Tactics game director Martial Potron says Mario + Rabbids helped the team understand "the metrics of tactics"
  • He says it borrowed the "DNA" of the series, and it was a different experience from working on Ghost Recon
  • Potron adds that he had to change his developer habits when working on
  • Rainbow Six Tactics

Rainbow Six Tactics game director Martial Potron has said the development team borrowed the "DNA" of the studio's turn-based game series, Mario + Rabbids, for tactical level design inspiration.

"Mario + Rabbids helped us shape some parts," Potron told TechRadar Gaming in a recent interview about the upcoming Siege spin-off. "The team, especially the level design team that came from Mario + Rabbids, really helped us to understand the metrics of tactics."

The game director explained that, instead of keeping in line with the series' first-person style, the team chose a turn-based tactics genre because it felt that Rainbow Six's DNA is already "tactical."

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Speaking more on inspiration, Potron explained that some of the "core rules" for him as someone who worked on Ghost Recon are to design an experience that players would expect; "smoke and mirrors," as he puts it, in terms of lethality or enemy behaviors to "make the experience cinematographic," but the turn-based tactics genre is different.

"In tactical, everything is very precise," he said. "It's pure. It's like chess. So we had to change a bit of our mindset to adjust to this philosophy."

Poltron continued: "This is a bit of a paradigm shift for us in terms of habits. It's 15 years of my habits that I need to shift."

Rainbow Six Tactics launches in 2027 for PC, PS5, Xbox Series X, and Xbox Series S.


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Demi Williams
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Demi is a freelance games journalist who helps cover gaming news at TechRadar. She's been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about Star Wars on X.

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