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Why the future looks bright for PC gaming

Tough sales and Bittorrent bogeyman not sounding death knell

April 5th | Tell us what you think [ 9 comments ]

audiosurf

Audiosurf was a big hit on Steam

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Is PC gaming dying, changing or growing? Anyone who answered dying, go and stand in the corner. If you answered either changing or growing, have a biscuit and feel proud of yourself. That said, every man and his blogging dog seems to have their own pet theory on the state of PC gaming, and that can make it wildly tricky.

Compounding this is that 'PC gaming' has become an astonishingly broad term. Are MMOs, for instance, a mere part of PC gaming, or do their players' tendency to stick with one game for years now make them a separate industry of their own? Should the independent developers churning out inspired Flash games and mods be lumped in with the mega-budget Need For Speeds and Crysises of this world?

Think beyond the box

So while, yes, retail sales of most PC games in plastic boxes may not be in the rudest of health right now, PC gaming as a whole is expanding. Visit Kongregate or Newgrounds and you'll leave with a justified impression that there's more people currently making PC games than ever before.

Meantime, Google ads on a clutch of gaming sites reveal this unending slew of MMOs you've never heard of. Some are diamonds in the browser-based rough, others are soulless grinds, but they're all out there making money even when the PC games shelves on the high street are increasingly shrunken and dust-covered.

To put some hard numbers on that decline, data compilers NPD recently announced that US retail sales of PC games fell 14 per cent from 2007 to 2008. As a worrying context, total game software retail sales in the US jumped a mighty 26 per cent from 2007 to 2008 – largely driven by the Nintendo Wii.

It's painfully easy to draw the worst conclusions from this: the PC is the Latin of the gaming world. The immediate response to such doomsaying is that, while NPD have been the go-to guys for game sales figures for years now, their numbers don't include digital distribution. So, no Steam, no Gametap, no Metaboli, no Gamersgate, no Impulse, no EA Store, and no ongoing MMO subscriptions either, for that matter.

Any document of the state of PC gaming that doesn't reference the crazy moneypot that is World of Warcraft's 11 million-plus monthly global subscribers is hardly telling the real truth about the ol' IBM Compatible's health.

While paid game downloads are still a relatively new kid on the block, their impact can't be discounted either: that -14 per cent figure is all but meaningless as a portrait of PC gaming in 2008/9.

Stardock – publisher/developer of recent big sleeper hits such as Sins of a Solar Empire and Galactic Civilizations 2 – is a PC-only outfit that sees the merit of both forms of distribution: "On day one, digitally distributed games do better," reveals Stardock's CEO and founder Brad Wardell. "Then for the next six months, the boxed version dominates. Then after six months, the digital versions start to catch up again."

Valve's Doug Lombardi is similarly non-partisan: "Most of the data we've seen from Steam and from others who sell products at retail and online is that retail remains more or less steady and the majority of the growth seen recently, and projected in the years to come, is from digital sales/revenue. So, it's healthy and it's growing. We don't look for retail to go away, but instead see online as a multiplier for sales overall and a vehicle for creating better products and services."

Of course, for as long as retailers are still earning them good money, slump or not, any publisher would be mad to call them extinct just yet. What is clear is the download market isn't some tangential newcomer anymore: it's big business, and a major signpost as to the future of the PC.

A recent poll of gamers' buying habits on RockPaperShotgun revealed that a whopping 47 per cent of them were regularly purchasing downloaded games – while admittedly that's a survey of a fairly passionate group of PC gamers rather than the unwashed masses, it still suggests those fearmongering NPD reports are pretty worthless in their current state. "In just under four years," says Lombardi, "Steam has grown from zero to 15 million accounts. And our installed base is still growing rapidly as more core and casual games are added to the offerings."

When we asked him if the day is coming when Steam might house any game you care to name, he offered this: "This holiday Steam had Call of Duty: World at War, Spore, Far Cry 2, Fallout 3, Left 4 Dead, Football Manager 2009, World of Goo, Dead Space, Grand Theft Auto IV, and many more. For the most part, I think you can make that statement now."

Meantime, Good Old Games is a thriving new home to cheap retro PC games, emphasising that, unlike the consoles, this is a platform with a vast history. Given its game library is in the millions, it's not going away any time soon.

 

Your comments (9) Click to add a new comment

eury360x


July 16th

9. Hey people, Steam is the answer! Because Piracy doesn't exist on Steam it's impossible.

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babalooo


April 27th

8. PC gaming will never die! Just look, how far we have come in this article: http://www.lowfps.com/evolution-of-first-person-shooters-on-pc

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babalooo


April 27th

7. PC gaming will never die! Just look, how far we have come in this article: <a href="http://www.lowfps.com/evolution-of-first-person-shooters-on-pc">Evolution of first person shooters on PC</a>

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endgame


April 12th

6. about the effect of piracy: it's good. it's very good and it's there because it has to be, because it's needed. now let me tell u why:

situation 1: i have a friend who wanted to buy hawx, but couldn't, because there was only one online store that was selling it in his region (steam) and that store was selling it for more than it was worth it, 49.99€ for the pc version. so he said, no thks, i'm not going to pay 49.99€ for a game that should have the same price in $. no person who actually works for their money would pay more than the real price, for any product, not only video games. so he tried the retail, but no retail store in his region would sell it. so what could he possibly do? well i would have downloaded a pirated copy of the game. sure it has limited functionality but u get what u "pay" for. in this situation ubisoft wouldn't lose anything, because there was no way for them to sell the title anyway. i think it's the same with world of goo. 2d boy is smart. it seems they know of this situation. sadly, no one else does, no one else talks about this.

another situation, situation 2, is when someone downloads a pirated copy of a game, but never plays it, waiting instead for the original version. i know ppl who do that. the only reason they would dl the pirated copy is to have it as a backup in case their original copy of the game gets damaged or lost.

3rd situation is when ppl dl a pirated copy of the game just to try it out, and buy it if they think it's worth it. i think u can all agree with me that demos r sometimes not available or too short to get an ideea of how gd the game really is.

so, so far, we have situation 1, piracy doesn't do anything to the industry, situation 2, same result and situation 3 where piracy actually helps most of the time, for that game to sell.

i hope i proved my point. thks.

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sting66


April 6th

5. The biggest problem PC gaming faces is Microsoft's and hardware industries cluelessness. Part of microsoft want's to shut down the PC because they are now involved in consoles. The realized they could make more money on game software on a closed box like a console, at least when it comes to single player games.

Video card upgrades and general unuser friendlyness of the PC still hamper PC gaming. Empire total war was just released unfinished with a heapload of bugs and an AI that's non-existant pushover and will require some major patching.

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sting66


April 6th

4. @hpodity

Carmack tried this with Quake 3, multiplayer only games as standalone didn't sell as well. The only game's that fit "multiplayer" are the MMO's, but most MMO's fail. Age of Conan ended up with only 100,000K subscribers and funcom lost a tonne of money.

Multiplayer games are no guarantee of revenue. The competition in the gaming industry is fierce. Every new game is competing with the best games of previous years, which are often sold at a bargain price by that time.

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