‘Warcraft… with pure thought control’ — 100 days with Neuralink ‘feels like science fiction’ to early brain chip pioneer
A brain chip pioneer turns thinking into clicking
Sign up for breaking news, reviews, opinion, top tech deals, and more.
You are now subscribed
Your newsletter sign-up was successful
- A Neuralink patient says playing Warcraft with his thoughts feels natural after 100 days
- The brain chip translates neural signals into real-time actions
- Neuralink says a major goal is restoring independence for people with paralysis
Playing a game like World of Warcraft usually involves a keyboard, a mouse, and a lot of muscle memory. For an early Neuralink patient, it just takes some concentrated thought.
After 100 days with a brain chip implanted directly into his motor cortex, British Army veteran Jon Noble says the experience “feels like science fiction,” albeit a comfortable form after a few months.
“That’s when I fired up [World of] Warcraft for the first time with pure thought control,” he wrote on X. "The first raid felt clunky, but once my brain and the BCI synced, it was pure magic. I’m now raiding, and exploring Azeroth hands-free at full speed — no mouse, no keyboard, just intention. It’s honestly brilliant. The freedom is addictive."
Article continues belowIt’s hard to believe it’s already been 100 days since I received my Neuralink N1 implant. Looking back, the whole journey feels like science fiction that somehow became my everyday reality.The surgery on Day 0 was surprisingly easy. A quick general anaesthetic, a small… pic.twitter.com/jmqA428RuVMarch 22, 2026
The milestone is not just a personal one. It offers a rare glimpse into how brain-computer interfaces are beginning to move out of labs and into lived experience, even if that experience still belongs to a very small number of people.
Noble is one of a limited group of participants in Neuralink’s early human trials. Like other patients, he is paralyzed below the neck following a spinal injury. The implant, known as the N1, is designed to translate neural signals into digital commands, effectively allowing users to control devices by thinking.
The process involves surgeons making a small incision and a robot threading ultra-thin electrodes into the brain. Within days, patients can start to learn how to use the brain as an input device.
Within a couple of weeks, Noble's implant was paired with a computer, and he began practicing basic tasks. At first, it meant moving a cursor across a screen. Eventually, it was playing World of Warcraft. Noble described it as a natural extension of the same system he had been training on.
Sign up for breaking news, reviews, opinion, top tech deals, and more.
Brain-computer interfaces have been studied for decades, but they were often confined to controlled environments and limited use cases. Neuralink’s approach, with its emphasis on consumer-style usability and rapid iteration, is pushing that boundary outward.
The technology is less about gaming and more about accessibility, but gaming is a part of that. For individuals with paralysis or severe motor impairments, the ability to control a computer with thought alone is a shift toward independence. Tasks that once required assistance become possible without any help.
At the same time, the more eye-catching examples, like playing a complex video game, serve a different purpose. They demonstrate that the technology is not just functional but adaptable. If a brain signal can move a cursor, it can also navigate a digital world, issue commands, and respond in real time.
Brain AI power
That adaptability is what fuels both excitement and unease. The idea of controlling devices with thought alone has obvious appeal, though it raises questions about where the boundary between human and machine lies.
For now, those questions remain largely theoretical. Neuralink’s trials are still in their early stages, involving a small number of participants under controlled conditions. The technology requires surgery, ongoing calibration, and support from a team of engineers. It is not something that will appear in consumer devices anytime soon.
Still, if the technology becomes safer, more reliable, and easier to deploy, its applications could expand well beyond its current focus. Gaming might be an early showcase, but other possibilities range from controlling prosthetic limbs to interacting with augmented reality systems.
Naturally, for every breakthrough, there will be questions about safety, privacy, and long-term effects. But what makes the current questions stand out is how quickly they've moved away from theoretical to practical.
Noble’s first 100 days offer a snapshot of that evolution in progress. What comes next is the real unknown. Whether brain-computer interfaces remain a tool for accessibility and otherwise a curiosity, or if they eventually make the keyboard and mouse feel as outdated as a punch-card computer remains to be seen.
Follow TechRadar on Google News and add us as a preferred source to get our expert news, reviews, and opinion in your feeds. Make sure to click the Follow button!
And of course you can also follow TechRadar on TikTok for news, reviews, unboxings in video form, and get regular updates from us on WhatsApp too.

Eric Hal Schwartz is a freelance writer for TechRadar with more than 15 years of experience covering the intersection of the world and technology. For the last five years, he served as head writer for Voicebot.ai and was on the leading edge of reporting on generative AI and large language models. He's since become an expert on the products of generative AI models, such as OpenAI’s ChatGPT, Anthropic’s Claude, Google Gemini, and every other synthetic media tool. His experience runs the gamut of media, including print, digital, broadcast, and live events. Now, he's continuing to tell the stories people want and need to hear about the rapidly evolving AI space and its impact on their lives. Eric is based in New York City.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.