Tell me...what inspired the Xbox One's design?
Frank Lloyd Wright, apparently
Microsoft revealed during the keynote at its Worldwide Partner Conference today that the Xbox One's design was influenced heavily by the architecture of Frank Lloyd Wright. Go figure.
Xbox Creative Director Carl Ledbetter talked about some of the early console prototypes and explained Microsoft's thinking behind its latest black box. The console was designed with elegance and simplicity in mind, he said, as well as Wright's ideal that form and function should be one and the same, without one following the other - talk that reminds us of our college art history classes, to be honest.
Ledbetter said his team of almost 30 went through a large number of designs and more than 200 Xbox One controller prototypes, finally settling on something they feel fits in well with today's sleek HDTV designs.
The question is: did they succeed?
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Via Engadget
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Michael Rougeau is a former freelance news writer for TechRadar. Studying at Goldsmiths, University of London, and Northeastern University, Michael has bylines at Kotaku, 1UP, G4, Complex Magazine, Digital Trends, GamesRadar, GameSpot, IFC, Animal New York, @Gamer, Inside the Magic, Comic Book Resources, Zap2It, TabTimes, GameZone, Cheat Code Central, Gameshark, Gameranx, The Industry, Debonair Mag, Kombo, and others.
Micheal also spent time as the Games Editor for Playboy.com, and was the managing editor at GameSpot before becoming an Animal Care Manager for Wags and Walks.