How OnLive is bringing console games to tablets

OnLive Android
OnLive has been tweaked and adapted for touchscreen devices, offering portable console-quality games

Cloud gaming service OnLive is continuing its quest to make high-end games available to everyone, regardless of their hardware, and the latest addition to the arsenal has been mobile devices, including both tablets and phones. There's already an Android app out that allows you to play on the service, with an iPhone and iPad client to follow shortly.

Going from computers to mobile devices was always going to throw up a lot of challenges, from how you control the games to how you get reliable video over Wi-Fi, so our colleagues at Tap! magazine spoke to OnLive CEO Steve Perlman, and OnLive UK general manager Bruce Grove.

OnLive android

Of course, it's fair to say that while a touch overlay might suffice for many games, it isn't the ideal way to play something that was designed for a controller. As a result, OnLive has launched the Universal Controller, which can connect to any Bluetooth device, and comes with a USB dongle for anything that doesn't have Bluetooth built it.

"The Universal Controller is Bluetooth 4.0, so it's very low latency," Grove tells us. "If it sees the dongle, it gives you the lowest possible latency. But it can also work with other Bluetooth versions across multiple devices, so it just pairs to the iPad, or to the Galaxy Tab or whatever you have."

OnLive controller

After trying the controller and the touch controls, it seemed to us at the time that the controller felt slightly more responsive.

"That's quite possible," says Grove. "Touch controls have their own latency that's inherent in the screen response, but the controller is going straight through. So it's feasible that it's more responsive. On a game-by-game basis, one of the things we're doing is seeing what games it makes sense to add overlays to, but the controller just works with it all."

Going up against the App Store

One of the main stumbling blocks for OnLive on mobile devices is likely to be pricing. With so many games in the App Store available for 69p, or not much more, how will the console prices that OnLive charges stand up, especially when there are versions of some games available on both services?