"There's going to be overlap," admits Perlman. "You've got LEGO Harry Potter on the App Store, we have LEGO Harry Potter on OnLive, and so on the iPad you have two versions to choose from. The one that's in the App Store you can play on an aeroplane or away from any connectivity, but if you're playing LEGO Harry with OnLive it's a much richer experience. They don't have to simplify the game, but you've got to be near an access point somewhere. I think the two versions can coexist fine."
When it come to pricing, OnLive does have a plan for how console games can fit more into how mobile gamers buy and play games.
"When you look at the games in the App Store, and you look at the Dead Spaces or Infinity Blades that could cost up to £10 a game or £5 depending on which ones, they tend to be shorter. They tend to have four, maybe eight hours of gameplay in, whereas our games might have 40 hours of gameplay in," says Grove.
"So we've already started talking to some of the developers and publishers about exactly this, which is: 'What if we break games down into episodes, and we give out or unlock the episodes for a price?' Because that way you can get your 10 hours of gameplay for £10 or £5, and then you go onto the next chapter for £10, or maybe you go and buy some side quests for a few pounds."
That's not the only way OnLive is already looking at how it can offer a different experience using tablets, though.
"One of the things we're thinking about is, with a good network connection, we could have multiple-screen playing," Grove tells us. "I could could have one screen on my microconsole, and each tablet could have a different view of the world, interacting in their own way. Maybe as multiplayer, or interacting with your own part of the campaign.
"At that point, from a dev's standpoint, they're not restricted by the front-end hardware, and we'll build the hardware to support them on the back end – we'll support them to let them figure out what to do next, and create content to take advantage of this multi-screen world."
Though this is only speculation from OnLive at the moment, the advent of the Wii U means that developers will already be thinking about multi-screen setups. OnLive says that the flexibility of the cloud will allow it to always keep with these kinds of innovations and changes without the user having to necessarily buy more hardware, which can only be a good thing for gamers.
For more from OnLive, including a thorough explanation of the the streaming technology that makes it work, check it out Tap!'s OnLive interview.
The iPad app edition of Tap! currently has 50% off its back issues. Created on the iPad, for the iPad, it features video previews and strategy guides for games, 360-degree kit photos and many more interactive features, as well as loads of app, games and kit reviews.
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