EA has rolled out its first patch for Mass Effect Legendary Edition. which aims to fix several in-game bugs and issues as well as implementing some improvements.
But, perhaps the most welcome fix is that of a frustrating Xbox bug, which saw those attempting to boot up Mass Effect Legendary Edition on an Xbox Series X/S or Xbox One experiencing crashes when the hardware was connected to wireless headsets, like the Xbox Wireless Headset.
Players reported being kicked back to the Xbox dashboard when they tried to open Mass Effect Legendary Edition while a wireless headset was attached.
- Mass Effect Legendary Edition: the 5 most important changes
- PS5 vs Xbox Series X: which console is right for you?
- Best PS5 games: don’t miss these PlayStation 5 hits
EA acknowledged the issue on its official forums and suggested a workaround for players experiencing the issue which required keeping the headset off until players reached the title screen for one of the games in the trilogy.
But it looks like a workaround is no longer needed as EA stated in its latest patch notes that it has fixed the issue, but does warn that players can suffer from their game crashing or becoming unresponsive if they try to enable or disable a wireless headset in the launcher - but a future fix will apparently be rolled out to address this.
What are the other fixes?
In addition to the Xbox bug fix, the first Mass Effect patch also makes improvements to terrain textures in Mass Effect and to lighting and shadows in Mass Effect 2, while ironing out bugs in all three games.
Check out the full list of fixes below:
Get daily insight, inspiration and deals in your inbox
Sign up for breaking news, reviews, opinion, top tech deals, and more.
General
- Fixed the main issue where the launcher would crash or become unresponsive on Xbox Series X when using a wireless headset. Known issue: This can still happen if you enable/disable a headset in the launcher. A future fix will resolve this issue.
- Improved iris shaders for better interaction with light and ambient occlusion
- Minor calibrations, fixes, and stability improvements
Mass Effect
- Improved terrain textures
- Fixed an issue where kills for achievements/trophies weren’t tracking correctly
Mass Effect and Mass Effect 2
- Resolved an issue where the character code would sometimes not display in the squad menu
- Improvements to pre-rendered cutscenes to reduce occasional artifacts
Mass Effect 2
- Improved lighting and shadows in some cinematics
- Minor visual, rendering, and VFX improvements on some levels
- Resolved minor text issues with achievements
Mass Effect 3
- Fixed an issue where kills for achievements/trophies weren’t tracking correctly
An award-winning games journalist, with seven years of experience in games journalism and a degree in journalism from City University, London, Vic brings experience from IGN, Eurogamer, The Telegraph, VG247, Dot Esports and more to the TechRadar table. You may have even heard her on the radio or speaking on a panel, as she’s previously appeared on BBC Radio 4, BBC Radio 5, BBC Radio Ulster and more. Not only is Vic passionate about games, but she's appeared on both panels and podcasts to discuss mental health awareness. Make sure to follow her on Twitter for more.