What has Apple ever done for us?

The X-factor

Fast forward to 2001, and Apple launched a radically new version of its operating system named Mac OS X, which had a much more modern look and feel. In place of flat, monochrome windows and icons, it used subtle textures and soft shadows to make the display richer.

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Apple's innovations have been far more than skin-deep, though. In the 1990s, Macs were the first computers to incorporate CD-ROM drives and multimedia features as standard, and Apple was the first company to sell a proper consumer digital camera, the QuickTake 100.

Along with Steve Jobs' ownership of the Pixar animation studio, this helped Apple to forge links in the entertainment business as well as the IT industry.

New horizons

This unique understanding of what people wanted from personal entertainment enabled Apple to launch the iPod. It wasn't the first or the cheapest MP3 player, but it was the one that caught the imagination of the general public.

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Next came the iTunes Store, which was the first online music source to find favour with both the public and the record companies. Microsoft's answer to the iPod was the Zune media player. Despite some advantages over its competition, including a built-in FM radio, it looked pedestrian compared to Apple's design, and while iPods were PC-compatible, Zune didn't work with Macs.

As a company, Microsoft has never achieved Apple's 'cool factor', and while this is irrelevant to many software purchases, it's fatal when selling devices that are chosen as much for fashion as function. That may make Apple's appeal sound rather superficial. On the contrary, the company has hit on something profound across its whole range of products: the need for technology to offer an emotional appeal. It's right there in those first Mac adverts, with relaxed, prosperous, stylish people enjoying a computing experience that's always intuitive and never frustrating.

After 25 years, hardware and software in general still doesn't quite live up to that promise, but Apple can take a lot of the credit for moving things a long way in the right direction. Where next? Moving beyond the mouse, both Microsoft and Apple are pushing touchscreen interfaces as the next big thing; but if Raskin was right, we may need a more fundamental rethink of the interfaces that have grown familiar since 1984.

Unless they move fast, today's leaders could be tomorrow's Big Brothers – and we can only guess who'll be throwing the next sledgehammer.

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