How 3D TV works

How 3D TV works
3D movies have been around since the 1920s

In the 1950s, there was a craze for 3D movies. Not very well-made ones by any means - most were sci-fi or horror B-movies - but they certainly made a splash.

Film producers were trying to get their audiences back into the cinemas and away from their new-fangled TVs, and movies like Creature From the Black Lagoon and It Came From Outer Space served that role well.

Anaglyph 3d

For an example of an anaglyph image, have a look at the image above while wearing a pair of red/cyan glasses (available cheaply on eBay). Because the light reaching the eyes obeys the 'distant objects send light in parallel, near objects at an angle' rule, the brain can perceive an illusion of depth though convergence.

However, the eye is only able to focus on the screen - there is nothing else there to focus on. A 3D movie will show things 'closer' and 'further away', but we can't focus on whatever we want to - we can only see in focus what the director wants us to concentrate on.

For shock value, this generally means objects that seem to come close to the viewer's face. This difference between the convergence and focus points in 3D movies means that you're likely to experience eye strain and headaches if you watch something in 3D for too long, because your eyes are trying to do a lot of work that isn't necessary.

Polarised light

Moving back to 3D movies, the next big invention was the use of polarised light. Polarised light vibrates in a single plane, whereas the light waves in normal sunlight, for example, oscillate about many planes - some horizontally, some vertically, most in between.

The lenses in polarised glasses only let through light in a single plane, which is a handy way of reducing the amount of light that reaches your eyes in bright sunlight.

This time, the projectors display the left and right image streams using polarised light (the projectors essentially have big polarised screens in front of them), with the left images shown with horizontally polarised light, and the right with vertically polarised light. The viewer wears glasses with the left lens geared to horizontally polarised light and the right to vertically polarised light. Each lens only lets through the light with the correct polarisation for that eye.

Providing the viewers keep their heads vertical, they'll see a 3D effect because each of their eyes sees a different set of images. Again, it's all about convergence rather than focus, so the same drawbacks (eye strain and headaches) can appear. However, this time there's no colour cast to the movie.

This polarised light system first appeared in the early to mid 1950s, and quickly supplanted the old-fashioned anaglyph (two-colour) system, which has since been relegated to static images rather than films.