Video games need fixing, but we must stop blaming the little guys

WiG

With the excitement of E3 behind us, the ever-present negativity in the games industry settles back down to its regular levels. At even the best of times, there's always this undercurrent of grumblings about frame rate, resolution and various other game-related things like DLC and exclusives and pre-order bonuses, and much of it is legitimate and worth pointing out.

Like most people, I don't really want to see things like Dead Island's pre-order bonus - a bloodied female torso - being pimped out as a "bonus", like having the opportunity to display nearly-naked body parts around my house is some kind of reward, and nor do I want to be charged extra to buy two new maps and a different coloured helmet for my character when that sort of stuff used to come in the base game.

Cranking cogs

Every big game has these sorts of cogs cranking behind the scenes, which is why the pre-order business is such a burden on the industry these days - it no longer reserves you a copy as much as it just keeps you on the hook, and on the books. It's much more helpful for a video game publisher as it is for you, the consumer, because all you want to do is register your interest out of excitement, or get some pre-order bonus, but when game copies are so plentiful, and pre-order bonuses so often useless (hats, figurines, keyrings, etc.), all you're really doing is assuring the company that you will pay money before you even know how good the game is.

Arkham

The same goes for Batman: Arkham Knight, the release of which on PC was so disastrous that copies have been pulled from sale completely. With problems ranging from unplayable frame rates to incredible lag, combined with the fact that Nvidia released a "60 frames per second" video that was seemingly sped up to simulate 60fps, and that Warner Bros. were a little reticent to send out PC review copies, there was understandably a backlash. This was most prominently aimed at the QAs (Quality Analysts, who are hired to check for and report on bugs) - because if a game has bugs, some fault must lie with the people whose job it is to check for them.