Heavy Rain maker says Microsoft was 'scared' of child kidnapping plot
Microsoft turned down award-winning game
Heavy Rain was a gamble for Sony, and one that ultimately paid off - Quantic Dream's interactive murder mystery made around $100 million (about £64m, AU$108m).
Turns out the PS3 exclusive could have been published by Microsoft on Xbox 360 - Heavy Rain's predecessor, Fahrenheit, appeared on Xbox as well as PS2, after all - but Microsoft didn't want it.
"We had a very long talk and they loved Fahrenheit, and they really wanted to do something with us," Quantic Dream head David Cage said at a BAFTA games lecture this week.
"They got scared by the fact that Heavy Rain was about kids being kidnapped, and they said, 'This is an issue, we want to change it.' Well, we could have kidnapped cats, it would be a different experience!"
Cage reportedly insisted Microsoft is a "great company," but said this was a signal they couldn't work together, since "they were scared of the scandal and scared of what people may write and what people may think."
Via Digital Spy
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Michael Rougeau is a former freelance news writer for TechRadar. Studying at Goldsmiths, University of London, and Northeastern University, Michael has bylines at Kotaku, 1UP, G4, Complex Magazine, Digital Trends, GamesRadar, GameSpot, IFC, Animal New York, @Gamer, Inside the Magic, Comic Book Resources, Zap2It, TabTimes, GameZone, Cheat Code Central, Gameshark, Gameranx, The Industry, Debonair Mag, Kombo, and others.
Micheal also spent time as the Games Editor for Playboy.com, and was the managing editor at GameSpot before becoming an Animal Care Manager for Wags and Walks.