8 things we've learned about The Legend of Zelda: Breath of the Wild


The new Zelda may be Nintendo's only playable game at E3 2016, but damn, it's being generous with its portions.

We've been treated to hours of gameplay footage, and can now say that we've explored a large, yet relatively fractional, section from the start of the game.

The demo, which lasted about 40 minutes gave us a good idea of what playing Breath of the Wild will be like. In short, the only way to describe it is glorious. It's more of a role-playing game than ever thanks to stats given to weapons, and it's by far the largest Zelda ever created taking the wind out of Windwaker's sails. There's a stamina meter that has never existed before, and pretty much every object in the game is either destructible or climbable.

But as amazing as our 40-minute hands on and hours of gameplay footage have been, it's not enough. Nintendo is playing its hand to close to its chest this time around, telling us that everything that's been shown so far is only about 1% of everything that's in the game.

While we patiently count down the days, weeks and months until next year when we'll get a copy of our own, here's what we've learned so far about the new Zelda.

It has a name!

Until now we've been referring to the next Zelda entry as "The Legend of Zelda", "Zelda for Wii U", or just "That New Zelda Game That Was Meant To Be Out By Now. Seriously, Just Let Me Play It Already".

We now have an official name to call it by – The Legend of Zelda: Breath of the Wild.

It's a title that fits nicely with the beautiful, vast world Nintendo has created here. The footage we saw at E3 was replete with mountains, trees, grass, wild horses, and lots of other lovely things - Breath of the Wild feels like a well-suited title.

It's a beautiful, quiet open world

A vast majority of the game will be spent traversing the sprawling Hyrulean landscape, uncovering Shrines (which we'll get to in a minute) and purging the land of evil. That said, the map is 12 times bigger than Twilight Princess and all the footage so far evokes a real sense of openness and adventure.

This is Zelda meets Elder Scrolls.

Past Zelda games have given Link different means of transport, and this time you'll have a paraglider, while Link's trusty steed Epona also makes a return.

However, storyline is definitely taking a back seat in Breath of the Wild. There's a sense that something big has happened in Hyrule, but you'll have to work hard to find out what it is. The non-linear gameplay means that the story isn't set out like in previous Zelda games, but we're told that environmental hints will help us unravel it.

In the demo, this took the form of an ethereal female voice that pleads with you for help, unlocking a waypoint on your map.

The new Zelda sounds different too. The score no longer follows you around; instead there's a lot of quiet. It sounds good though - lots of cheeping birds.

As for dungeons, they'll feature once again - over 100 of them - but they're now called "shrines". And you will call them by their proper name.

During the demo we were asked not to compare them directly to dungeons, despite having many similarities. Shrines are where you'll go to unlock new skills, and with 100 of them in-game there's more skills than Link can shake a sword at.


Contrary to rumors, Breath of the Wild will not feature the first female Link, Producer Eiji Aonuma told Gamespot.

"We thought about it," said Aonuma, "and decided that if we're going to have a female protagonist it's simpler to have Princess Zelda as the main character."

However, the idea was rejected. He added: "...if we have princess Zelda as the main character who fights, then what is Link going to do? Taking into account that, and also the idea of the balance of the Triforce, we thought it best to come back to this [original] makeup."

We're not completely swayed by the reasoning there, but now you know for sure – there'll be no playable female lead.

There's voice acting this time

Breath of the Wild is the first Zelda game to feature voice acting. However it seems this will only be for the voiceovers, one of which is a female voice we hear at the start of the game. It was a bit strange to hear at first, but we dig it.

But the voice acting, like the score of the game, tends to be limited – and therefore more poignant when you experience it. In the demo, we only spoke with one character, (SPOILERS!) an old man who sits around the campfire outside of the spot Link wakes up in at the beginning of the game. The conversation is brief, only lasting a minute or two before you're again left to your own devices.


Chopping trees. Cooking food. Starting fires. Gathering resources. There's more of a survival-game feel to Breath of the Wild than in previous Zeldas. He even needs to put on warmer clothes in order to survive the colder climates (there's a temperature gauge too!).

You're also encouraged to take weapons from the enemies - which have life bars - you kill and use them as your own. You'll be able to repurpose things like pan lids into weapons, but be careful of decay. Using weapons will wear them down, eventually causing them to break completely.

The new Link can hunt and cook food which will replenish his health. You can find new recipes, some of which will have other status effects on our hero, including one that helps you stay more quiet when stealthing.

Breath is also the first 3D Zelda game with a dedicated jump button, which will allow Link to jump up walls and help him scale rock faces.

That's right, Link can now climb rocks, trees and just about anything else nice and grippable. You have a stamina gauge that depletes as you climb, swim and run and this can be extended as you progress through the game.

Running out of stamina when climbing will cause you to fall unceremoniously, while running out of stamina while swimming causes Link to plunge below the water to his demise.


It's not exactly an iPad, but Link has a new toy called a Sheikah Slate where all of your quests and inventory are managed. It's also where you'll find your map, although it's surprising that the GamePad isn't more integral to the game. In fact, you can play the whole game without it.

Breath of the Wild keeps as much of this information in your Slate as possible, leaving the game's HUD nice and uncluttered.

One of the benefits of having a tablet that resembles the design of the Wii U is that everything is impeccably organized. Marking locations on your map is simple, and you can fast-travel to previously unlocked locations in just a few taps.

Link will be wandering the vastness of Hyrule solo, but you will be able to call on the help of Wolf Link if you own the Wolf Link amiibo. He'll help you take down enemies and sniff out items.


Wii U and NX will get the same experience

Zelda producer Eiji Aonuma says that Wii U and NX will get the "same experience", although this sounds like it leaves room for a few differences. We expect the control system is going to be a bit different, and perhaps the NX is part of the reason the Sheikah Slate doesn't make more use of the GamePad.

The Wii U version will support the Pro controller, so you won't even need to use the Wii U GamePad if that's not your thing.

Here's that trailer again

Hugh Langley

Hugh Langley is the ex-News Editor of TechRadar. He had written for many magazines and websites including Business Insider, The Telegraph, IGN, Gizmodo, Entrepreneur Magazine, WIRED (UK), TrustedReviews, Business Insider Australia, Business Insider India, Business Insider Singapore, Wareable, The Ambient and more.

Hugh is now a correspondent at Business Insider covering Google and Alphabet, and has the unfortunate distinction of accidentally linking the TechRadar homepage to a rival publication.