3D gaming: what the future holds

Still, Taylor is the first to accept that we're not quite there yet, arguing that there still needs to be a stronger penetration of 3D televisions in the marketplace, improved standards adoption between the various proprietary 3D technologies on offer and, most importantly, the current availability of quality 3D games.

"Some of the ones that we've seen have been fantastic," Taylor enthuses. "But again, they still occupy a niche role in the market. Money and resources in game studios are still flowing to mainstream 'tent-pole' games and with most gamers unequipped with a 3D-enabled TV, or otherwise not willing to wear cumbersome glasses once the novelty wears off, games publishers are going to be hesitant to throw the budgets into developing the 3D aspect."

The alienware m17x: a powerful beast of a 3d gaming laptop

The alienware m17x: a powerful beast of a 3d gaming laptop

ALIENWARE M17X: A powerful beast of a 3D gaming laptop

"In terms of demand, we have only just recently launched our first 17-inch 3D laptop and the uptake is pretty strong. However, remember that not all 3D monitors are being used by PC gamers for 3D content. Many of them are more interested in the fact that it is a 120Hz monitor, so you can get 120 frames per second - and for serious hardcore gamers and competitive players, it is ALL about frame-rate."

The Alienware exec thinks that most high-end monitors will all soon be 3D enabled, and that "the number of 3D capable PC systems is going to explode, but whether or not people actually use them for 3D content is a different thing altogether.

"The biggest challenge in all of this is that nobody likes to see competing technologies holding back adoption rates, as people are afraid to invest in hardware that might become obsolete very quickly. So that's the biggest negative to what's going on. Right now you have polarisation or you have active shutter, and they pretty much net out to the same thing, in terms of the experience."

Crysis 2: will we look back and laugh in 10 year's time?

CRYSIS 2: But will we look back and laugh in 10 years?

So far, it seems that 3D PC gaming has not had the same amount of media coverage in 2011 compared with the initial wave of hype and excitement back in 2009 and 2010.

"The nub of this whole conversation about 3D gaming is about content," says Leyden. "Games are effectively created in 3D. Yet, historically, the last step developers do is to then go and render that on a flat 2D surface, which is quite a bizarre way of doing things, really!

"However, that said, he problem with the current approach to creating a 3D effect by games developers is that it still tends to render the 3D into the screen. So the 3D effect goes into the screen as opposed to popping out of the screen at you."