Video game addiction will soon become a diagnosable metal health condition, at least in the eyes of leading international health officials.
The World Health Organization now considers Gaming Disorder a unique mental health condition in the latest revision to its disease classification manual.
According to the document, the UN health agency classifies Gaming Disorder with these following symptoms:
- Impaired control over gaming (e.g., onset, frequency, intensity, duration, termination, context)
- Increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities
- Continuation or escalation of gaming despite the occurrence of negative consequences.
The ‘signs’ of a gaming addict
There are three characteristics of the gaming disorder, argues Dr. Vladimir Poznyak, a member of WHO's Department of Mental Health and Substance Abuse and the researcher who proposed the new diagnosis, according to CNN.
The first telltale sign is “gaming behavior takes precedence over other activities to the extent that other activities are taken to the periphery,” says Poznyak. From there gaming addicts will supposedly exhibit “impaired control of these behaviors even when the negative consequences occur, this behavior continues or escalates.”
Poznyak said the condition leads to “significant distress and impairment in personal, family, social, educational or occupational functioning.” Overall, the research suggest gaming addiction is very similar to a gambling disorder and substance use disorders – in fact, the 11th edition of the International Classification of Diseases, listed Gaming Disorder right below the former.
Patients must exhibit negative impacts like “disturbed sleep patterns, diet problems, a deficiency in the physical activity” for at least a year before a diagnosis would be made, say document and Poznyak. Of course, we imagine there will be plenty of those diagnosed within a shorter window.
The entire medical world isn’t in support of the classification. Anthony Bean, a licensed psychologist and executive director at The Telos Project, argues that gaming "more as a coping mechanism for either anxiety or depression."
Additionally, WHO lists both online and offline gaming as a disorder, but the former can be an enriching experience as users can forge friendships and even romantic relationships through multiplayer games.
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