AMD's Richard Huddy on the state of PC graphics, Mantle 2 and APUs

TR: AMD has been talking about Mantle for what seems like forever now, and yes games are coming out with it, but it's been a jolty launch. Where do things stand with Mantle now? And what's the long-term plan for it?

RH: We've got a release candidate driver at the moment, and we'll wrap that up at some point this year. Then we start to look at things like Mantle 2 and the future, and that's a very interesting space.

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DirectX is a generic APi. It covers Intel hardware, it covers Nvidia hardware and it covers ours. Being generic means that it will never be perfectly optimized for a particular piece of hardware, where with Mantle we think we can do a better job. The difference will dwindle as DX 12 arrives. I'm sure they'll do a very good job of getting the CPU out of the way, but we'll still have at least corner cases where we can deliver better performance, measurably better performance. We think we have a good future with Mantle, and games developers can tell you they don't want us to drop it afterwards.

TR: If I'm consumer looking at AMD with a Gaming Scientist now, what can I expect from you in six months, a year, two years?

RH: Six months you shouldn't really expect a huge change. The transition points that are coming are for things like 4K gaming, which is a gentle transition. You see DX 12 coming end of 2015 and you will see Mantle 1.0 released at some point this year. That will happen in the next six months we're committed to doing that within the year.

I think the long-term benefits that I hope to bring through my work at AMD will show much more in the 2-5 year timeframe.

TR: Just curious, what do you think of AMD's APUs, like Kaveri?

RH: I like the balance that is in there. When you build an APU you have to decide how much of the chip you dedicate to graphics and how much to CPU. I think with our APUs we've put a good deal of the emphasis on the GPU because for many consumer uses, the CPU is naturally fast enough anyway - going to the internet, running your document viewer or something like that.

When it comes to a game all the heavy weight lifting that needs to be done by the game is actually done on the GPU. On an APU that means that something like 70% of your silicon should actually be dedicated to the graphics part of it. It should actually be different from Intel's balance; Intel put more emphasis on the CPU, and you pay your money and you take your choice. If you want heavy emphasis on one side, then you can choose where you go. The balance that we have is definitely focused on giving the best gaming experience that we possibly can for a given amount of silicon.

TR: All about gaming, again.

RH: Yeah. It's a really big deal. It's a really big deal because most of the other uses of PC don't push it that hard.

To read the first part of this interview, click here.

Michelle Fitzsimmons

Michelle was previously a news editor at TechRadar, leading consumer tech news and reviews. Michelle is now a Content Strategist at Facebook.  A versatile, highly effective content writer and skilled editor with a keen eye for detail, Michelle is a collaborative problem solver and covered everything from smartwatches and microprocessors to VR and self-driving cars.