The latest Meta Quest 3 update brings 4 useful upgrades, and takes away a feature

The Meta Quest Pro on its charging pad on a desk, in front of a window with the curtain closed
(Image credit: Meta)

‘Tis season for a Meta Quest update, with new features, and even a performance boost, coming to your Oculus Quest 2, Meta Quest 3, and Meta Quest Pro VR headsets via update v60. Unfortunately, the update also means the removal of a feature – so long, phone notifications.

Per the announcement on Meta's blog, which change is the most impactful is a toss-up depending on which headset you own. For Meta Quest Pro users it’s likely going to be the mixed-reality performance boost that’s coming exclusively to your headset. Meta is enabling higher clock speeds for the Pro’s CPU and GPU that it says will result in a 34% and 19% increase in performance for these components respectively.

This boost won’t improve the passthrough video quality, just the rendering and responsiveness of the virtual objects in your MR space though – so it might not be enough to convince you to try more MR apps if you haven't already. 

If you don’t own a Quest Pro, the best upgrade coming in v60 is to the number of rooms your Quest device can remember. If you opt in to share your point cloud data, your VR headset will gain the ability to store information for more than one play space at a time – meaning you should be able to move your play space between rooms more easily, without having to redraw the boundaries every time.

Hamish interacting with objects in VR while wearing a Meta Quest 3. They stand in front of a plant while someone watches on.

You can now enjoy your Quest 3 in multiple rooms more easily (Image credit: Meta)

As we mentioned above, however, users are losing access to one feature – phone notifications will no longer show on your headset.

It’s not clear exactly why this tool is being taken away – our guess is that it has something to do with the feature not being popular enough – but those who do rely on it will notice a downgrade. You’ll now need to remove your headset every time you want to check why your phone has pinged, unless you have a Meta Quest 3; as we noted in our Meta Quest 3 review, this headset’s mixed-reality passthrough is a major leap forward, and it’s good enough for you to be able to make out what’s on a real-world screen. 

A new Horizon (Home)

A few other changes coming in v60 include new Meta Horizon Home environments – the Blue Hill Gold Mine, Storybook, and Lakeside Peak (which you can see in the GIF below). These visually distinct spaces will not only give you a nice space to load into when you boot up your headset, but a more personalized space that you can invite your VR friends to, to hang out and watch Meta Quest TV content together before jumping into a multiplayer experience.

The scene shifts between a pristine storybook world, a wild west saloon at night time, and a stunning mountain view

(Image credit: Meta)

Your profile is also getting a power-up. Now, unless you keep the info private by changing your account preferences, people who look at your profile can see more details about your shared VR interests, including the apps you both use and your mutual friends.

Neither is super-impactful right now, but as the metaverse becomes more social these sorts of minor tweaks will help to make the experience a lot more seamless, so they're certainly appreciated.

As with previous updates, v60 is gradually rolling out now, so if you don’t see the new features yet don’t panic – you shouldn’t have long to wait until the update installs and they unlock.

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Hamish Hector
Senior Staff Writer, News

Hamish is a Senior Staff Writer for TechRadar and you’ll see his name appearing on articles across nearly every topic on the site from smart home deals to speaker reviews to graphics card news and everything in between. He uses his broad range of knowledge to help explain the latest gadgets and if they’re a must-buy or a fad fueled by hype. Though his specialty is writing about everything going on in the world of virtual reality and augmented reality.