For and against DRM in games

Silent Hunter V
Submarine sim Silent Hunter V is the first game out the door to include Ubisoft's online-or-you're-out DRM system - and it's been cracked already

The first game containing Ubisoft's massively controversial new digital rights system, which kicks players out of the game if they lose their internet connection for any reason, shipped last week.

Silent Hunter V is just the first of many planned titles to include this 'feature', though a recent revelation that it's already been cracked may throw a spanner in the works. Nonetheless, gamers hate it with righteous passion, while the publisher thinks it's safeguarding PC gaming. So who's right? Well, everyone.

Bioshock 2

LESS DRM: 2K Games relaxed the DRM in Bioshock after fan complaint about the installation restrictions

3. Needing the disc in the drive is a thing of the past

In an age of terabyte hard drives and always-on internet connections, having to scrabble around in the plastic filth of your CD collection to find the right game disc whenever you want to play has become increasingly absurd.

It's also something that's very easily cracked with replacement exes available on easily-found sites. These are frequented by paying gamers at least as much, if not more than, piratical gamers, purely to remove the hassle (see also, disabling the hateful barrage of publisher and hardware corp logo videos that load at startup). The point being a disc-check is a ridiculously archaic form of DRM. Whatever else you want to say about Ubisoft's system, at least it's done away with that relic.

4. By making online a requirement, the games evolve

Ubisoft's approach to constant-connection DRM is a big mistake in a lot of ways, most especially because it's insulting and annoying to people who've legitimately bought the games shackled to it.

However, if it had gone about things in a slightly different way, it wouldn't feel like that. Its key error is to employ the internet as handcuffs rather than a spine - a restriction rather than improvement.

We don't grumble about MMOs like World of Warcraft requiring a login, nor do we about digital download systems such as Steam. In this case, Ubi is forcing the internet onto games that aren't intrinsically of the internet- being online adds nothing to Assassin's Creed 2, for instance.

But once we're at a point where games are created with the internet in mind from the very start, we'll reap the benefits. Look at EA's streaming browser version of Tiger Woods, which does away with installation, or the way Valve have just this week turned Portal into a real-time treasure hunt for details on the sequel. Give it time, and DRM might evolve into tiny marvels of rolling new content.

Portal

NEW ENDING: Valve's Portal now has a new ending, automatically inserted into the game to tease the upcoming sequel. No one complained about having to login to get that...