Violence in videogames 'does not sell software'

Rockstar has come under heavy fire from the 'anti-violence-in-games' lobby, but a new report claims most gamers are not motivated by violent content
Rockstar has come under heavy fire from the 'anti-violence-in-games' lobby, but a new report claims most gamers are not motivated by violent content

It's not the violent content in games that motivates gamers to buy interactive entertainment software, claims a new study.

The conclusion is based on results gathered by University of Rochester researchers in association with the Florida-based consultancy Immersyve. They conducted two surveys of 2,670 hardcore gamers and four experiments involving over 300 undergraduates.