What's up with the HoloLens? Is Microsoft just trying to be different?

Microsoft HoloLens

We've been waiting for a Microsoft virtual reality something or other for a while now and finally, during the Windows 10 event, we were introduced to the HoloLens, which is neither VR or even augmented reality but "high definition holograms" according to Chief Inventor Alex Kipman.

But what does that even mean? The demo presented didn't have holographic projections. Rather they were projections from a seemingly well constructed augmented reality device. AR devices like Epson's Moverio attempt the same thing: interacting with digital content while wearing AR glasses. Microsoft has simply taken it a step further and supposedly improved the design, no doubt thanks to its massive amount of resources.

The future PC?

Microsoft is unquestionably right to assume that VR and AR - or "holograms" - are the future of computing. It's unclear if the HoloLens will live long enough to see that future, but it looks promising.

The HoloLens took seven years to build and it's still in the prototype stages. So far all we know is that there are transparent lenses with unspecified advanced sensors, spatial sound, CPU, GPU, HPU (Microsoft's own holographic processing unit) and Windows 10 software. Most significantly, the HoloLens is untethered. The tech will supposedly solely rely on voice and gestures without aid of cords or keyboards.

But this meager amount of information raises more questions and concerns for me. Sure untethered is amazing, but what will the battery life be like? The Oculus Rift and Project Morpheus are hooked up to PCs (for now) which is how they get juiced up. The Gear VR is untethered because it relies on the Samsung Galaxy Note 4 and only gets about two hours of usage. The amped up computing power of the HoloLens sounds like it will eat up the battery much faster especially without PC support.

Then there's pricing. Google Glass's $1,500 (about £991.83, AU$1855.29) is exorbitant enough for a prototype that's now basically dead in the water. The Oculus Rift is estimated to be between $200-$400 (£132-264, AU$247-495) which is more reasonable but we still don't have a release date so it could change depending on how much Crescent Bay improves. That leaves the question, will the HoloLen's hardware and software make it Glass pricey or closer to the Rift? And if it is on the higher side, will it go the way of Glass?

Functionality is also key here. Just how well will the voice and gesture commands work? If the company is taking cues from the Kinect, then it's not very promising. The Kinect has improved since the Xbox 360 days but not by much and remains a pretty disappointing Xbox One feature.

Right now, Microsoft needs a big win in both the hardware and software departments. Trying to play catch up with Apple and Android with phones, Bing versus Google, the Xbox One versus the PS4, the hatred for Windows 8, the list goes on and on. The Surface Pro 3 is a fantastic feat but has only seen moderate success. It's been pretty silent on the Microsoft Band front as well.

Windows 10 looks like it has greatly improved and will probably make Microsoft the top OS dog again, but with so many other Redmond products that are nearly there, the HoloLens will need a lot to push it to the forefront of augmented and virtual reality.

We probably won't see the HoloLens in our living rooms for a while but I'm confident that Microsoft can pull it off and impress us all just as Oculus has over the years.