Optimised networks could solve cloud gaming's latency issue

Cloud gaming - latency questions
Cloud gaming - latency questions

Superfast broadband networks could be optimised to ensure that gaming in the cloud could work, with the big latency issue being addressed by major players.

With the launch of services like OnLive offering gaming without the console through an internet connection – the biggest issue is how playable the experience is.

Patrick Goss

Patrick Goss is the ex-Editor in Chief of TechRadar. Patrick was a passionate and experienced journalist, and he has been lucky enough to work on some of the finest online properties on the planet, building audiences everywhere and establishing himself at the forefront of digital content.  After a long stint as the boss at TechRadar, Patrick has now moved on to a role with Apple, where he is the Managing Editor for the App Store in the UK.