Don't hold your breath for an Intel VR headset

virtual reality

Intel has no plans to build a virtual reality (VR) headset, and definitely no designs on selling one to consumers.

Kim Pallister, Director, VR Center of Excellence at Intel, revealed this to techradar at an event at GDC 2016 held to discuss Intel's VR strategy.

The next, next gen

Pallister said Intel is already looking to second- and third-generation VR and focusing on solving problems the current gen is facing, such as reducing - or removing - wires and bringing users' hands into the experience using RealSense.

"RealSense is a powerful asset that we have for our clients," he said. "When you look at the whole idea of putting a camera in or on the head mounted display, there's some obvious things. I can keep you from bumping into the coffee table, or I can bring your hands into the simulation."

He continued: "It's not clear that people are going to want to get rid of the controller, but [let's] have it be more intuitive: if I pick up my cell phone, that should be in the simulation. We're excited about the openness that people have and allowing experimentation. Someone at a hackathon or indie game jam or wherever will come up with a new way of using [RealSense], and then we'll see it take off as a result. "

At tonight's event, Pallister did leave the door open for Intel to, one day, tinker with a headset to help other manufacturers improve virtual reality for all.

"Maybe we could take a hacker kit and experiment with stuff to show what's possible," he said. "But we're not going to bring a product to market."

Michelle Fitzsimmons

Michelle was previously a news editor at TechRadar, leading consumer tech news and reviews. Michelle is now a Content Strategist at Facebook.  A versatile, highly effective content writer and skilled editor with a keen eye for detail, Michelle is a collaborative problem solver and covered everything from smartwatches and microprocessors to VR and self-driving cars.