The danger of free smartphone games

Kids' stuff
Make sure you turn off in-app purchases if you are letting your child play games on your phone

Children are gullible. It's true that my four-year-old daughter is beginning to get wise to my lies. However in the last few months I've successfully persuaded her that the African chant at the beginning of The Lion King is about throwing cats into bins, that if you unscrew your belly button your bum falls off, and that when she goes to bed our black labrador puts on a trenchcoat and goes out solving crimes.

The problem with kids is that the very things that make them so sweet - their complete trust in grown-ups, their utter lack of cynicism and their lack of impulse control - make them very easy to exploit. And that's exactly what many app developers are trying to do.

Better ratings please

In the US, Apple is being sued over this. A group of parents led by attorney Garen Meguerian argues that many apps were developed "strategically to induce purchases of Game Currency". Of course they are: it's a proven business model that's seen developers such as Farmville creator Zynga become incredibly rich.

I don't have a problem with freemium games that need your wallet to work properly - well, I do, but adults can waste their cash however they like - but I do have a problem when the apps specifically target children.

When Apple classifies such apps as suitable for kids, as it did when it gave Smurfs Village a rating of 4+, Apple is effectively giving them its stamp of approval. Apple's customers, and their children, deserve better.

TOPICS
Carrie Marshall

Contributor

Writer, broadcaster, musician and kitchen gadget obsessive Carrie Marshall has been writing about tech since 1998, contributing sage advice and odd opinions to all kinds of magazines and websites as well as writing more than twenty books. Her latest, a love letter to music titled Small Town Joy, is on sale now. She is the singer in spectacularly obscure Glaswegian rock band Unquiet Mind.