Civilization designer: Why gamers' expectations defy reason

Civilization designer Sid Meier says you cannot do enough to please the player in the first 15 minutes of a game
Civilization designer Sid Meier says you cannot do enough to please the player in the first 15 minutes of a game

Civilization designer and veteran god game developer Sid Meier gave one of the final keynote speeches at this years' Games Developers Conference in San Francisco, explaining his thoughts on what drives his players and how his thinking on player psychology has changed over time.

Meier talked of the "unholy alliance" between the player's suspension of disbelief and the designer's willingness to defy both logic and the laws of maths to satisfy the player's expectations.