Oculus notes that because delivering the best VR content is based on raw rendering costs, real-time performance and latency, you'll need a heavy duty Windows machine with the following specs to experience the Rift smoothly:
- NVIDIA GTX 970 / AMD 290 equivalent or greater
- Intel i5-4590 equivalent or greater
- 8GB+ RAM
- Compatible HDMI 1.3 video output
- 2x USB 3.0 ports
- Windows 7 SP1 or newer
Apparently "an underperforming system will fail to deliver comfortable presence" so in addition to the cost of a Rift, you'll have to spend a chunk of change to upgrade your PC if it doesn't meet the requirements.
No Rift for you, OS X or Linux (yet)
The company also noted that "development for OS X and Linux has been paused" to focus on creating the best Rift experiences for Windows opposed to dividing attention and delivering a mediocre experience on several platforms.
There's still interest in developing for OS X and Linux but Oculus states "we don't have a timeline."
This likely means console plug-n-play is also out of the picture for now. However mobile VR seems to still be in the running with the latest Samsung Gear VR for S6 device shipping soon, and heavy emphasis on app development.
- Will we see more Oculus news during E3 2015?
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