Nvidia's new VR display might make motion sickness a thing of the past

Nvidia wants to make VR latency a thing of yesterday

Just as the HTC Vive, Oculus Rift and PlayStation VR usher in a new era of virtual reality, work is already being done to improve upon the technology that takes us to far-out worlds.

Nvidia, for one, is looking to take that tech bounds rather than steps.

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David Luebke, vice president of research at Nvidia, explained the witchcraft on display as "overloading the display and driving it with this kind of novel binary delta-sigma encoder."

We admit that sounds just as arcane, but what it boils down to is the protoype is pushing normal display technology to absurd levels, displaying images at a rate of 1,700 frames per second as opposed to the usual 30 or 60 frames used in video games.

"You could put [a VR display] in a paint shaker, and it would still appear solid," added Luebke, which leads us to wonder what kind of situation would have us more concerned about stable VR gameplay than whatever it is that's shaking us so violently.

Via: Road to VR/YouTube

Parker Wilhelm is a freelance writer for TechRadar. He likes to tinker in Photoshop and talk people's ears off about Persona 4.