10 game-changing tech ideas that didn't change the game

Microsoft Bob
Bob was a spectacular failure for Microsoft

Back in the early '90s, virtual reality seemed like the greatest thing ever. By simply bolting a ton of electronics to your head, dosing up on motion sickness pills and looking utterly ridiculous as you waved your arms around and tried to get used to the feeling of your eyes seeing movement but your legs being locked to the ground, you could enter a whole new world.

A whole new 3D world rendered on an Amiga, admittedly, with no tactile feedback. But still, we were impressed. Virtual reality was clearly the future of gaming. Except it wasn't.

Keyboard

OLD TECH NEVER BETTERED: You still can't beat the humble keyboard for controlling your PC

As for keyboards, QWERTY is king, no matter how much Dvorak fans still protest. The closest we've seen to a reinvention there is the splitdesign for RSI suffers. All the other designs, from foldout cloth keyboards to snazzy laser ones that project onto your table, simply haven't picked up steam.

3. Physics cards

Unlike many of these technologies, physics cards were clearly doomed from the start. The basic idea stemmed from the classic maths coprocessor found back in the days of the 386 – which bolstered the computer's maths ability for complicated calculations – and the now standard 3D graphics accelerators.

The problem was that changing the physics of a game will always be a much bigger issue than working on the graphics or other elements, meaning that companies wanting to use a physics card were limited to things like bigger explosions or isolated clutter instead of widespread game changes.

Without mass acceptance of the physics technology, no games were written to take advantage of it. And without the games, there was no incentive for users to buy the hardware.

The solution? 3D graphics accelerators taking over. And indeed, this is what's happened, leaving the dedicated physics cards behind.

4. New interfaces

Love or hate Windows, it's the only game in town. Failed attempts to change the metaphor have included the friendly Microsoft Bob (which turned the desktop into the rooms of a cartoon house and put a smile on it), similar projects like the Packard Bell Navigator (same idea, less cartoony) and, worst of all, the 3D desktops.

Microsoft bob

ARE YOU SERIOUS?: Microsoft Bob was a highly inefficient interface and one of the company's most infamous flops

Oddly, nobody wanted to wander around something like the infamous 'it's a Unix System' scene from Jurassic Park, or have every application on different sides of a cube.

Microsoft did finally bring us 3D desktops in Vista, but only to harness the power of modern graphics cards in order to deliver a slicker 2D interface.