Whatever happened to Second Life?

Whatever happened to Second Life?
Second Life can be anything you want it to be. That confuses many new users

In the mid-2000s, Second Life was one of the most talked-about things in tech.

Singer/songwriter Regina Spektor used the virtual world to conduct listening parties, while rapper Chamillionaire conducted virtual meet and greets. MTV sponsored in-world fashion shows, tech firms set up training centres and hip brands rushed to set up virtual storefronts; in the real world, Second Life was a business magazine cover star and the subject of breathless dozen-page spreads in tech titles.

SecondLife

LOSING INTEREST: IBM was an early adopter and enthusiastic supporter of Second Life, although these days its presence is much smaller than it used to be

Nino reckons SL is more like a public park than a videogame. "It's not going to take you by the hand, lead you somewhere and show you a good time. You're in the park. It's up to you to have a good time, and not ruin things for other park users."

It's been suggested that Second Life should become more like a videogame: the dreaded term "gamification" has been bandied about, with some suggesting that in-world rewards could help smooth new users' path through the park.

"It has worked, to some degree, in the past," Nino says, noting that the newly-launched Second Life social network helps too by making it easier for users to connect and stay in touch with each other. Ultimately, though, "it's the in-world experience that keeps people coming back... or keeps them from coming back."

Carrie Marshall

Contributor

Writer, broadcaster, musician and kitchen gadget obsessive Carrie Marshall has been writing about tech since 1998, contributing sage advice and odd opinions to all kinds of magazines and websites as well as writing more than twenty books. Her latest, a love letter to music titled Small Town Joy, is on sale now. She is the singer in spectacularly obscure Glaswegian rock band Unquiet Mind.