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UK university develops massive games emulator

Videogames are not pulp cultural artefacts and should be preserved

February 11th | Tell us what you think [ 11 comments ]

uk-researchers-at-portsmouth-university-developing-massive-universal-games-and-data-emulator-to-preserve-our-digital-heritage

UK researchers at Portsmouth University developing massive, universal games and data emulator to preserve our digital heritage

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Computer historians and researchers at Portsmouth University in the UK are developing a software emulator that will recognise and play all types of videogames and computer files from the 1970s through to the present day.

Remember all those videogames from your childhood and teenage years? Want to play them all again, without having to download umpteen different emulators?

Of course you do!

"Early hardware, like games consoles and computers, are already found in museums. But if you can't show visitors what they did, by playing the software on them, it would be much the same as putting musical instruments on display but throwing away all the music. For future generations it would be a cultural catastrophe," according to Dr David Anderson from Portsmouth University, who is heading up a remarkable new project to save all the digital info and games created since the 1970s.

"A vast bank of information needs to be catalogued and stored," adds researcher and computer games expert Dan Pinchbeck.

"Games particularly tend not to be archived because they are seen as disposable, pulp cultural artefacts, but they represent a really important part of our recent cultural history. Games are one of the biggest media formats on the planet and we must preserve them for future generations."

Digital black hole

Computer historians Dr David Anderson and Dr Janet Delve see the project as a "rescue plan to recover and safeguard the rapidly vanishing technology and cultural information about the generation born and brought up in the digital age."

They are aiming to build "the world's first general purpose emulator" which is described as "a piece of software which can recognise and 'play' or open all previous types of computer files from 1970s Space Invaders games to three-inch floppy discs."

While there are many emulators that are specific to certain types of media or platform, the unique selling point of this massively ambitious project is that it will be able to emulate media in any format.

Aiming to 'rescue' digital files from a black hole, the initiative is part of the Europe-wide KEEP project (Keeping Emulation Environments Portable), with the objective to "develop methods of safeguarding digital objects including text, sound and image files, multimedia documents, websites, databases and video games.

"People don't think twice about saving files digitally -- from snapshots taken on a camera phone to national or regional archives," comments Dr Janet Delve.

"But every digital file risks being either lost by degrading or by the technology used to 'read' it disappearing altogether. Former generations have left a rich supply of books, letters and documents which tell us who they were, how they lived and what they discovered. There's a very real risk that we could bequeath a blank spot in history."

Every computer file recoverable

By 2010 the amount of digital information created worldwide "will be equivalent to 18 million times the information contained in all the books ever written."

The researchers note that "Britain's National Archive holds the equivalent of 580,000 encyclopaedias of information in file formats no longer commercially available" and add that "research by the British Library suggests Europe loses £2.7bn each year in business value because of difficulties in preserving and accessing old digital files."

"We are facing a massive threat of the loss of digital information. It's a very real and worrying problem. Things that were created in the 1970s, '80s and '90s are vanishing fast and every year new technologies mean we face greater risk of losing material," says Dr David Anderson.

 

Your comments (11) Click to add a new comment

fortapocalypse


February 15th

11. I visited the site at http://www.cdpa.co.uk/ but I couldn't find the project webpage for this particular project or a link to it. Does anyone have one?

Also, it would be very helpful if there were a way to submit disk images, etc. for older programs and if they listed which they had.

Part of the thing that I think is difficult about this project, although I'm quite interested in it, is that the biggest issue isn't that old software would be lost or that the information required to emulate them would be lost (although those are two very real and very important issues) but rather that the documentation, knowledge experts, and context around the software will be lost. Later generations will have no idea what it was like to load a program, or program from punch cards, load a program from cassette tape or watch the operation of recording a lot of cassette tapes at once before sending them out to radio shacks to be sold, feeding a humongeous floppy disk into a large minicomputer, or to listen to the neat percussive music the disk drive makes when loading karateka for the apple IIe. They will not know what it was like to think that Visicalc was actually useful, and attempt to use it for calculations. I think that it is most important to record these things- everything- people, computers in at least HD format video (possibly via two of them side by side to provide an immersive 3D experience in the future). That will take money. A freakin huge amount of money. And that money is not there. No one making tons of money at a large corporation will shell out to make sure those memories don't disappear. That information, like much of life's information, will be lost, no matter how much we try to hold on to it. I applaud these efforts, but I think that the best time spent would be recording people and old computers in real-life and hearing their stories and sounds. That is what will be the biggest loss in my opinion when it is gone. And much of it will be lost without help.

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darthkazi


February 14th

10. Nick:

MAME has recently implemented a new structure that allows multiple CPUs to be paralleled more accurately. MAME is getting closer to a "cycle-accurate" implementation and this is great news, as they are very close to emulating every arcade game in existence... sans some pre-CPU games and PC-based newer games.

http://aarongiles.com/

Good luck to these guys. However, having been a MAME contributor and follower for many years, these people have a very difficult road ahead, if they plan to implement all the systems MAME/MESS have.

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nick_westgate


February 13th

9. MAME and MESS have done a great job of documenting what they can. But they have some serious problems. For instance, while C is very portable, the source code is shrouded in a layer of macros. Getting involved in these projects requires much dedicated study.

Emulation of hardware can benefit greatly from parallelization; a new emulation platform can exploit this trend in modern CPUs.

Digital preservation is more than emulation. A funded academic project will have the resources to, for instance, create hardware hardware to capture copy protected content from disks or ROMs.

Hopefully they involve the emulation community. I wish them well.

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watcherzero


February 12th

8. Yep, been MAME done that lol.

on the plus side the archiving of every video game ever made is gonna be great fun for copyright lawyers.

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a.n.other


February 12th

7. Um, since when does visiting...

http://www.mess.org/

...count as big accomplishment?

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rttech82


February 11th

6. OMGosh I must have this! Currently I have about 6 different emu's. This is great news!

RT

www.anon-tools.us.tc

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