Pirates are never short of an excuse for why they download the latest games. The trouble is, it's getting increasingly tough to be on the industry's side.
I'm not advocating illegal downloading, or even taking Grand Theft Auto 4 to its logical conclusion, ram-raiding PC World and selling a few copies down the local market for beer money, but I am getting sick of paying money to get an inferior product.
Why should I have to put a useless DVD in my PC as an honesty check when the dishonest people can play at their leisure? Why should I have to type in endless serial codes, or be restricted to one PC? The dirty secret of Digital Rights Management is that it's only the first few days that particularly matters, while there's a vague chance it might slow down the pirates for a bit.
After that, it's just a nuisance, and one that the games-buying public is increasingly rebelling against – to the extent that even official Amazon pages for big-name games such as Spore and Red Alert 3 have been turned into nothing but torrents of anti-DRM vitriol.
No, not that kind of torrent.
The industry's usual response to this kind of thing is to drop hints that the people complaining are merely frustrated pirates. With games like GTA IV on the shelves, it's not an argument that holds a lot of water.
Throw in mandatory CD checks, glitchy Games For Windows (a little program that boots up on start-up just so that you won't have to click on the Start button before running the game) nonsense, missing textures and crashes with helpful messages like 'Fatal Error RMN40', and it's no wonder that gamers are increasingly running to consoles to get their wholesome hyper-violence fix.
(It definitely doesn't help that even if you do get the game running, the port's built for the kind of systems that the Star Trek crew would use to play Crysis XVI, apparently on the grounds that while it may be ugly and slow now, it'll look great in three years' time when nobody cares any more. If I'm wrong, don't bother dropping me a line in 2012 to let me know, because I can absolutely guarantee you that I won't care.)
What makes the DRM war interesting is that the industry itself is increasingly split on its impact. The bigger publishers slap incredibly expensive third-party methods on games by default, even with the pirate community making it clear that it's the equivalent of using saloon doors to contain a fire.
Others, such as Half-Life creators Valve, come up with their own methods. Valve's is the closest to working: it's built around online distribution, with encrypted pre-load versions that don't give you the complete game until the actual launch day. And Blizzard's World of Warcraft is arguably the only major success story, because it's essentially impossible to pirate. Yes, there are private servers out there running cracked code, but you're still getting into the game via a valid account capable of pouring money into its coffers. In that light, it doesn't make a difference if you bought or stole the disc.
The real question is, does piracy actually matter? It's a difficult one to answer, and everyone will give you a different response. The two-man team behind the physics-based puzzler World of Goo (no DRM) claimed a 90 per cent piracy rate, and while the numbers behind that don't really add up, it's certainly true that many more people ripped off the game than actually bought it.



Your comments (11) Click to add a new comment
range152
August 5th
11. there is absolutely no justification to pirating. it IS wrong, there's no debate about it.
my name is jonny, and i pirate games. that's it, final.
*but i DID buy GTA4 cos it's just THAT good. XD
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eury360x
July 16th
10. When it comes to PC games, developers should use Steam to distribute their games. Because Piracy can't touch Steam it's a fact. And Steam offers alot of discounts and promotions from time to time so don't be afraid to check it out.
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dreamhunk
April 6th
9. I want to add more up date on console pircay. Here is some links with more information on it.
http://www.gamasutra.com/php-bin/news_index.php?story=10232
http://asia.cnet.com/blogs/rehashplus/post.htm?id=63005989
http://news.softpedia.com/news/1-Billion-Dollars-Worth-Pirated-DS-Games-Were-Seized-83135.shtml
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abc123
January 19th
8. You should read something about ACTA :)
DRM is future - now comes in your own law !
FSF organizes against Anti-Counterfeiting Trade Agreement
http://www.linux.com/feature/142403
http://wikileaks.org/wiki/Proposed_US_ACTA_multi-lateral_intellectual_property_trade_agreement_(2007)
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bluetigerbc
January 19th
7. Well northern, for starters if you go into a car dealership and take a car you like w/o paying it's theft. If you COPY a game (w/o depriving the original) then it's infrigement. Might not be right but it's not technically theft...
..as for games that people have been burned by a company, say Capcom...well they'll pirate the next game by the same company b/c spore was a bad game from most gamer reviews. I don't mean to knock Capcom as they make GREAT games but some companies feel that THEIR games can have whatever junk soft they feel their entitled to dump on them. SOME might put up with the junk but the pirate version had an experienced tech working for hours (or a team) so that average users have an image to play the copied cd/dvd using alchohol 120 and the image instead of a slower original cd. The value adds up for single player games w/o arguement
Blizzard (bless their hearts) make ONLINE games. Original unique keys needed to play WITH PEOPLE. The value is WITH PEOPLE. Anyone can play by themselves. Same for consoles. Online games are harder to crack/pirate.
If you stop using their product you'll never know if it was good enough to buy. Lots of gamers I know "try before they buy". Further still lots don't buy AFTER they try b/c the value wasen't worth the cost.
With "insert media here .torrent" in google most people can get their torrent of the image needed to play the games they've bought.
I downloaded Starcraft and Broodwars after not being able to make a proper copy of the cd (basic copy protection). The image I got worked fine as a file on the hd, it was legal (backups of games you already own are fair use/fair game).
I encourage friend to buy it so I can play online with them.
If the owner of the game/producer make quality games then they shouldn't need worry about piracy.(as developers are the REAL creators/owners of the works yet don't get nearly enough compensation for their works similar to musicians).
Piracy matters. It allows people on the fence to make good gaming purchasing decisions. If the pc market had a central online gaming the way the consoles have I'm sure they can keep online gaming under wraps. For the single players games...well that's the reason to buy a game you love for online play! ;)
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dreamhunk
January 19th
6. sorry I mean to say console game devs. in my last topic.
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