'Tron' made real and a medical breakthrough - 3D thrills this week

3D skull
Actual implant not pictured

What a week for 3D.

Dita Von Teese slinked into the world's first 3D printed dress, one form fitted to burlesque dancer's curves and sure to be the envy of many a little black frock, and now we've learned that the tri-dimensional printing process came through in a big way for a man in medical need.

Let's get digitized

3D printing is squaring up to be a 21st solution to many a problem, but what about the (computer) age-old issue of putting real-world objects into the digital realm?

MakerBot thinks it's got an answer, one it wants to get to consumers by year's end.

During his keynote today at South By Southwest Interactive in Austin, Texas, MakerBot founder Bre Pettis announced the company's Digitizer Desktop 3D Scanner, still in prototype form but an intriguing entrant into the 3D ecosystem nonetheless.

Digitizer

The gnome is scanned, a la 'Tron'

The Digitizer uses a pair of lasers to scan small 3D objects - Pettis used a gnome - and then will input them into a computer.

"If you've seen Tron, this is kind of like what happens when Flynn gets digitized into the game grid, and then it makes a 3D model," Pettis, as reported by the VentureBeat, said. "Then you can make as many copies as you need."

When used in tandem with MakerBot's Replicator 3D printers, it becomes the "washer-dryer combo of 3D printing."

While the idea isn't new, the Digitizer aims to make the process, typically reserved for complex computer-aided design, easy and accessible for everyone.

Orders should be ready this fall, though how much you'll have to cough up is still unknown. Digitzer dreamers can sign up to receive news on the product and find out when its available through the MakerBot website.

Michelle Fitzsimmons

Michelle was previously a news editor at TechRadar, leading consumer tech news and reviews. Michelle is now a Content Strategist at Facebook.  A versatile, highly effective content writer and skilled editor with a keen eye for detail, Michelle is a collaborative problem solver and covered everything from smartwatches and microprocessors to VR and self-driving cars.