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Microsoft makes Copilot Cowork open to everyone, and wants to help you tackle even the trickiest work tasks
By Mike Moore Published
Microsoft and Anthropic reveal an upgraded Copilot Cowork is now generally available.

I can't believe Microsoft Teams is still releasing this new feature which might rat you out to your boss
By Mike Moore Published
This long-delayed Microsoft Teams feature is finally being released, and could be bad news for some workers.

Microsoft CEO Satya Nadella warns AI dominance could 'hollow out entire industries'
By Mike Moore Published
Microsoft CEO Satya Nadella cautions against giving AI models too much control and information.

Windows 11 is getting another major boost to the way updates work
By Darren Allan Published
Windows 11 is getting another boost to the way updates work — and this appears to be a major focus for Microsoft currently.

Creative Assembly had ideas about an Alien: Isolation sequel before it finished developing the first game — 'Take what we love, what people love, and evolve with it'
By Demi Williams Published
Alien: Isolation 2 creative director has revealed that he and Creative Assembly had ideas about making a sequel before finishing the first game.

3 reasons why Apple's macOS 27 beta isn't the lowkey release it first seems
By Darren Allan Published
The first beta of macOS 27 Golden Gate is seriously impressing testers with its stability and performance levels, along with vital interface changes.

Microsoft rolls out Copilot AI tools to over half a million NHS England staff
By Craig Hale Published
NHS England is deploying Microsoft 365 Copilot to 505,000 staff members after successful pilot with 30,000 workers.

Creative Assembly is developing its own custom technology for Alien: Isolation 2 'to really fine tune the experience and create exactly the best Alien experience'
By Demi Williams Published
Creative Assembly has confirmed that Alien: Isolation 2 will be built with Unreal Engine 5, but the team is also developing custom technology.

'I think that combination of interior and exterior will create these moments that really live long after the player puts down the controller' — Alien: Isolation 2 is designed to 'really stay' with players and be 'unforgettable', says Creative Assembly
By Demi Williams Published
Creative Assembly has said it was "absolutely the intention" for Alien: Isolation to feel "too scary" for players, and the goal is to make the sequel just as memorable.

Spyro: A Realm Beyond studio CEO says there was no 'pushback' to becoming independent from Activision Blizzard, but the process and planning the game at the same time was 'complex' — 'I think that was the biggest challenge'
By Demi Williams Published
Toys for Bob has said there was no "pushback" from Activision Blizzard when it chose to become independent, but the process was "complex."
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