If we're comparing the PlayStation 5 and Xbox Series X consoles (and their digital-only variations), there’s a lot to factor in when making an early buying decision. The next-generation is all about power, speed and eye-popping visuals and when it comes to the internal specs used to achieve these things, the PS5 and Xbox Series X aren’t too far apart, though Microsoft does appear to have the edge on paper.
We’ve seen both companies attempt to differentiate their consoles with their distinct designs and their quite different approaches to next-gen exclusives and services. This generation, Microsoft is foregoing exclusive Series X games at first to put an emphasis on Xbox Game Pass and cross-gen play while Sony is looking forward, continuing to bet on the strength of its first-party lineup with exclusive PS5 games that will make use of the console's power and the features in its new DualSense controller. That being said, Sony has revealed that both Spider-Man Miles Morales and Horizon Forbidden West are coming to PS4 and PS5.
Not sure which next-gen console to pick up? Here's everything you need to know about the PS5 vs Xbox Series X.
Both Microsoft and Sony have gone live with their pre-orders. PS5 pre-orders went live on September 17 while Xbox Series X and Xbox Series S pre-orders went live on September 22. Keep an eye on our Xbox Series X pre-order page, PS5 pre-orders page and Xbox Series S pre-order page for all the latest information.
Xbox Series X vs PS5: key facts
- What are they? Xbox Series X and the PlayStation 5 are the forthcoming next-gen games consoles from Microsoft and Sony, set to deliver more ambitious and graphically impressive gaming experiences than ever before.
- Xbox Series X and PS5 release date: Sony has confirmed a November 12 release date for PS5, (though some territories, including the UK, won't get it until November 16). Microsoft fans get their hands on the new Xbox a week earlier, with the company confirming the Xbox Series X will release on November 10, 2020.
- What can I play on it? We've seen some big games so far like Spider-Man Miles Morales and Halo Infinite (which has been delayed) but we're expecting even more soon. Keep in mind that both consoles will have elements of backwards compatibility, and we’re expecting most third-party games like Cyberpunk 2077 to make an appearance on both machines in the early days.
- Is the PS5 more powerful than Xbox Series X? Their processing capabilities seem pretty similar so far, but Microsoft appears to have a slight advantage when it comes to raw specs.
- What will the PS5 and Xbox Series X cost? The Xbox Series X costs $499 / £449 / AU$749. The disc-based PS5 costs $499.99 / £449.99 / AU$749.95. Both have more affordable, digital-only versions of their consoles on the way too – though they won't let you play any games on discs, meaning you can't save on pre-owned or swapped games.
PS5 vs Xbox Series X: prices and release dates
We know a lot about the designs, specs, and launch titles of Sony and Microsoft’s next-gen consoles, and now we know how much they're going to cost us, and when we'll be able to get our hands on them.
Microsoft made the first move, revealing that its two next-gen consoles – the Xbox Series X and more affordable Xbox Series S – will launch on November 10, 2020 for $499 / £449 / AU$749 and $299 / £249 / AU$499 respectively. Xbox Series X pre-orders opened on September 22.
In the other camp, Sony's standard PS5 (with the disc drive) will cost $499.99 / £449.99 / AU$749.95, while the PlayStation 5 Digital Edition (without the disc drive) comes in at $399.99 / £359.99 / AU$599.95.
They will launch on November 12 in the USA, Japan, Canada, Mexico, Australia, New Zealand and South Korea, with the rest of the world (including the UK and Ireland) getting them on November 19. PS5 pre-orders opened on September 22.
Xbox Series X vs PS5: specs
When it comes to specs for their next-generation consoles, both Sony and Microsoft appear to be singing from the same hymn sheet with their new machines’ internal specs.
The PlayStation 5 will run off a custom-built version of the third generation AMD Ryzen chipset, packing in 8 cores with the company's new Zen 2 architecture and Navi graphics. The CPU will run at 3.5GHz. The GPU offers 36 compute units running at 2.23GHz and offering 10.28TFLOPs. Those parts are paired with 16GB of GDDR6 with a bandwidth of 448GB/s. It’s a system that will be able to support ray tracing – a performance-intensive lighting technique that has previously been the reserve of expensive high-end PC GPUs, and which we now know will be "built into the GPU hardware" for the PS5.
Sony has also talked of the console setting a new "gold standard" in immersive, 3D audio, particularly for those using a headset whilst playing. (Some leaked patents, too, show off some intense ventilation design for handling all that processing power, which could explain the console's unique appearance). We've learned that Sony is delivering this audio through the Tempest Engine, which can handle hundreds of sound sources, for a more realistic audio environment.
The PS5 will also support screen resolutions of up to 8K – far higher than the standard 1080p HD of most people’s televisions, let alone that of the increasingly popular 4K. It’ll also work at 120Hz refresh rates, allowing for super-smooth movement in games. These are incredibly performance-intensive specs, so we wouldn’t expect a game to hit these standards regularly (not to mention requiring an expensive TV that will support them), but it’s good to see what Sony is aiming at.
Perhaps the most interesting element of the Sony build is its commitment to using SSD storage. The solid state drive in the PlayStation 5 will again be a custom-built piece of hardware, offering up 825GB of storage with a raw 5.5GB/s throughput (and up to 9GB/s worth of compressed data).
Sony has already been showing off its technical prowess with a demo of its existing Spider-Man PS4 game (see above). On PS5 hardware, the game is able to race around an incredibly-detailed New York City at incredibly high speeds without any delay in geometry loading or texture streaming, something that would never be possible on PS4. It's also given us a glimpse of some PS5 gameplay from upcoming releases.
We've seen the reveal of the console's controller, too, which drops the DualShock name for DualSense.
As far as technology is concerned, the DualSense controller will use haptic feedback, replacing the DualShock 4's rumble technology. Simulating touch, haptic feedback means the controller will output vibrations or movements to replicate a real-life touch experience thereby improving feedback and immersion.
The PS5 controller will also feature adaptive triggers which Sony says have "been incorporated into the trigger buttons (L2/R2)". These adaptive triggers will allow developers to program the resistance of the triggers to simulate actions more accurately.
It'll also still have a headphone jack and will include a built-in microphone which Sony says will make it possible for players to talk to their friends online more easily.
With all of these new features, it's perhaps unsurprising that Sony has confirmed that the old DualShock 4 controller won't work with new PS5 exclusive games. The DualShock 4 will still work with PS4 games you play on the console thanks to backwards compatibility but don't expect to be using it when you play the PS5 version of Horizon Forbidden West.
Microsoft, on the other hand, is promising that the Xbox Series X will work with all Xbox controllers across all of its games.
The DualSense gave us a pretty good idea of the PlayStation 5's final design. Both devices look futuristic and sleek, and both sport a two-tone black and white design. It isn't a subtle looking console by any means.
There have been some concerns expressed online with regards to the size of the PlayStation 5 and the DualSense controller. Having been revealed in a stream without any real sense of scale it's hard to determine how big the PS5 is and there have been pictures and drawn-to-scale diagrams that suggest it's going to be pretty big.
Some leaked images of the DualSense have been popping up online that make the controller look comically large and chunky but a more convincing and recent leak has slightly assuaged fan fears, showing a controller that looks proportional and comfortable to hold.
Images of the PS5 console itself in the wild have been less common, but if a recent Amazon Germany listing is accurate then the PS5 could weigh in at 10.54 pounds, which is 4.78 kg. This would make it Sony's second-heaviest console, with only the PS3 coming in heavier, suggesting that the PS5 isn't likely to be small at least.
The Xbox Series X, meanwhile, is looking incredibly impressive on paper.
It too will use custom AMD internals using the same Zen 2 and RDNA 2 architecture of the PS5, making it 4x more powerful than the Xbox One X – this generation’s most technically-impressive gaming hardware.
We now know that the Xbox Series X GPU boasts 12 teraflops of compute performance, with 3328 shaders allocated to 52 compute units. It will run at a locked 1,825GHz, and unlike most GPUs, won't fluctuate between speeds. Instead, it will deliver the same clock speed regardless of the temperature of the unit or the game you're playing.
The processor is a customized AMD Zen 2 CPU, with eight cores and 16 threads. Interestingly, developers can choose to disable simultaneous multithreading (SMT) to reach a peak speed of 3.8GHz, or hit a base speed of 3.6Ghz when it's enabled.
It will be able to run content (if not games) at an 8K resolution, and it will also support 120Hz refresh rates at 4K. The Xbox Series X will match the PS5 by offering DirectX ray-tracing capabilities, and it’ll have a super-fast internal NVMe SSD (which can be expanded with a propriety NVMe card), and can be utilized as virtual RAM to lift load times by up to 40x. Standard RAM will be of the GDDR6 variety, with the Xbox Series X including 16GB – a pleasing upgrade over the Xbox One X's 12GB GDDR5. These specs show a slight lead for the Xbox Series X over the PS5 in terms of raw performance, but we'll have to see how that translates to real-world performance in games.
Microsoft hopes to make latency a thing of the past on Xbox Series X, with forward-thinking features such as Auto Low Latency Mode (ALLM), communication improvements to the Xbox controller, and Variable Refresh Rate (VRR) support taking advantage of TVs with HDMI 2.1 support.
The next Xbox will also be backwards compatible with the Xbox One’s supporting hardware accessories, meaning that you won’t have to rush out and buy new pads and headsets to accompany the console at launch. The Xbox Series X controller will include a few new features, such as a dedicated share button and textured bumpers and triggers but it's not going to be exclusive to Series X games like the DualSense.
Microsoft has also stated that existing Xbox One games like Gears 5 will be enhanced for the Xbox Series X to take advantage of the console's new power. And, if you’re a sucker for buying boxed games over making digital purchases, it’s already confirmed to have a physical disc drive included. Just like the PS5, it will be a 4K UHD Blu-ray drive.
Microsoft did pull back the curtain on a few features in February 2020 too. Those features included Smart Delivery, which allows current-gen gamers to play the "best possible version" of purchased games on future consoles. So you can buy a game like the Cyberpunk 2077 for Xbox One, safe in the knowledge you'll get to play the souped-up version on the Xbox Series X at no additional cost.
Some publishers, like 2K, appear to be trying out ways of charging more for cross-generation titles which is making next-gen gaming look like it could be pretty expensive (and perhaps somewhat confusing) but Microsoft is urging developers to provide upgrades free of charge. Whether or not they'll listen remains to be seen but Ubisoft is, at the very least, keeping things on a level for the first leg of the new generation, though Sony has stated that users won't be able to upgrade Spider-Man on PS4 to the remastered version.
Microsoft has also announced a Quick Resume feature that will let you have multiple games paused on the console at once, and pick up where you left off "from a suspended state almost instantly, returning you to where you were and what you were doing, without waiting through long loading screens." We'll be getting Variable Rate Shading (VRS) to "prioritize individual effects on specific game characters or important environmental objects" too.
Features like Quick Resume are a result of what Microsoft is calling Xbox Velocity Architecture.
In an Xbox Wire post, Microsoft broke down the four components that make up this architecture: Custom NVME SSD, Hardware Accelerated Decompression, New DirectStorage API and Sampler Feedback Streaming.
Together, these components will allow the Xbox Series X to deliver performance beyond its raw specs, virtually eliminating loading times, reducing game file sizes and allowing for the creation of bigger, more immersive, game worlds.
It’s worth mentioning that the Xbox Series X isn't the only next-gen console Microsoft is launching. The digital-only Xbox Series S is a more affordable albeit less powerful alternative which is set to cost $299 / £249 / AU$499. We already know that PlayStation will be offering an all-digital version of the PS5, but this is an entirely different proposition from Microsoft and should shake up the market considerably.
If you're concerned about being eco-friendly then the Xbox Series X may not be the best choice. While Sony has claimed the PS5 will be much more energy efficient than its predecessor, the PS4, analysis by Digital Foundry suggests Series X will be pulling twice the power of the Xbox One X – and putting out more heat as a result.
Overall, the Xbox Series X is looking like the more powerful console on paper but there's also the matter of ease of development. In an interview with Vigiato, Crytek rendering engineer Ali Salehi believes that the Series X is actually a more complicated console to work with which makes hitting that 12 teraflop theoretical peak can be difficult, while reaching the full potential of the PS5 is supposedly easier.
All of these specs, though, won't mean a whole lot until we can get our hands on the consoles and test them for ourselves.
Xbox Series X vs PS5: games
Over the last few months we've been getting a good picture of the sort of experiences you can expect to see on the Xbox Series X and the PS5 thanks to some gameplay livestreams.
First off, Microsoft has confirmed that Halo Infinite, aka Halo 6, will no longer be a launch title for Xbox Series X. The Halo franchise is a big seller for Microsoft, so its delay will have been deliberated for a long time. It was supposed to arrive day one on Xbox Game Pass, too, showing Microsoft's continued support for its game subscription service. Our first look at in-game footage was certainly thrilling, even if we quickly found out it had been captured on PC rather than Xbox Series X.
We also know Senua's Saga: Hellblade II, and Viking-themed Assassin's Creed Valhalla will be releasing for Xbox Series X. A recent Xbox Series X gameplay reveal showed off a number of third-party Xbox Series X games too, including Vampire: the Masquerade – Bloodlines 2, Yakuza: Like A Dragon, Dirt 5, and The Medium.
Even more thrilling was the announcement of a Fable reboot at Microsoft's July game showcase, along with a new Forza installment and a medieval fantasy RPG from Obsidian called Avowed. Sony has traditionally won when it comes to exclusive games, but Microsoft is certainly gaining ground for its next-gen console.
A statement of intent if there ever was one, Microsoft recently announced the acquisition of ZeniMax Media, the parent company of Bethesda. That means that games such as The Elder Scrolls 6 and Starfield come become Xbox exclusives, and that many games from ZeniMax's studios will be coming to Xbox Game Pass in the near future, starting with Doom Eternal.
Perhaps just as much of a big deal as new games is the fact that Xbox Series X will be backwards compatible with all existing Xbox platforms from launch. If you have games for the original Xbox, the Xbox 360 and the Xbox One, there’s a good chance they’ll work on Xbox Series X – especially your Xbox One library.
Not only that, Xbox is really emphasizing that it's planning to support cross-gen play for a good while after the launch of the Xbox Series X. This does mean that the Xbox Series X isn't going to have any exclusives that will drive you to upgrade but it's a consumer-friendly, accessible approach and the Series X will still offer the highest quality experience of the devices in the Xbox family.
Of course, games that haven't been developed by Microsoft's first-party studios could be a different matter – it's up to the studios to decide whether they want to develop their game for both Xbox One and Series X and eventually even Microsoft's first-party studios will likely move over to the Series X after a couple of years.
As for PS5 games, we now know a few of the launch games with many more titles planned to launch a few months after the console itself. Among the launch games are Astro's Playroom that will come pre-installed on every console, and we'll likely get ports of Destiny 2: Beyond Light, Madden 21 and NBA 2K21 on day one.
Further down the line, expect a new Ratchet & Clank game, Horizon: Forbidden West, Marvel's Spider-Man: Miles Morales and Gran Turismo 7. Final Fantasy 16 is now confirmed to be a PS5 exclusive, with a new God of War game, which we're expecting to be called God of War 2: Ragnarok, also confirmed.
If you don't want to shell out for a bunch of new games on the first day, Sony says the console will be backward-compatible. The console will apparently be compatible with most of the PS4 library but Sony hasn't said if it's planning to extend the feature to support games from the PS3 and PS2 generation. As well as that, Sony announced a new PS Plus subscriber bonus called the PlayStation Plus Collection. It will give PS5 owners free access to 18 of the best-ever PS4 games to download to their new consoles from day-one, including titles like God of War, Uncharted 4 and Bloodborne.
Somewhat differently to Microsoft's cross-gen inclusivity, Sony has also been emphasizing that it still believes in generations and is stressing the importance of its next-gen exclusives in making the most of the PS5 capabilities. In a rather sharp U-turn, though, Sony has now revealed that previous PS5 exclusives such as Spider-Man Miles Morales and Horizon Forbidden West will also be available on PS4.
Of course, there's also the matter of game streaming. With Google entering the gaming fray with its Google Stadia game streaming platform along with Amazon's Luna, Microsoft and Sony have actually entered a partnership to share and collaborate on game streaming technologies for the next generation. Exactly how this will play out remains to be seen.
But Microsoft has announced that it will be launching its Project xCloud streaming service in September 2020, including it for free with Xbox Game Pass Ultimate subscriptions. This will mean Xbox owners will be able to play Game Pass games on their Xbox consoles, PC and supported Android mobile devices. EA Play is also coming to Xbox Game Pass Ultimate, which makes the deal even sweeter than before.
Already offering value for money, adding Project xCloud makes Game Pass and Xbox an even more appealing option for those who like to have platform flexibility. It seems set to leave Sony's PlayStation Now offering in the dust, even with the PlayStation Plus Collection now announced.
We're expecting a lot of games that are being released in the period between the tail end of this generation and the early days of the next will be cross-generation titles. That means we're expecting to see the likes of Cyberpunk 2077 and Assassin's Creed Valhalla on both current and next-gen consoles.
- PS5 games: what we're expecting to see on the console
- Xbox Series X games: all the games rumored and confirmed for the next Xbox
Xbox Series X vs PS5: price comparison
Microsoft's disc-based Xbox Series X console will retail for $499 / £449 / AU$749, while the standard PS5 will launch almost identically at $499.99 / £449.99 / AU$749.95. It makes choosing between an Xbox Series X pre-order or a PS5 pre-order bundles a tough choice.
One of the reasons the PS4 proved the more popular console during this generation was the fact that it launched at the more attractive price point of $399.99 / £349.99. That was a relative steal compared to the $499 / £429 Xbox One, which at launch had to factor in the cost of its ill-fated (and relatively short lived) Kinect motion tracker. The Kinect was initially hailed as one of the key differentiators between the consoles, but proved unpopular with both developers and gamers, leading to Microsoft slowly phasing it out in an effort to drive the price of the overall package down with later console revisions.
Sony has also felt the backlash of a high price point at launch with the PS3, but Sony's Jim Ryan was been reticent to suggest that the PS5 will beat the Xbox Series X on price.
Neither has made that mistake with their new consoles making the top-tier versions identically matched. It's the digital-only versions then where the real differences become visible.
The digital-only Xbox Series S lands at $299 / £249 / AU$499 while the PlayStation 5 Digital Edition (without disc drive) comes in at $399.99 / £359.99 / AU$599.95.
But it's not a like-for-like comparison. Microsoft's digital console is weaker than the others – it'll focus on 1440p resolution instead of 4K, and target 60/120 fps. With the PS5 Digital Edition however, it's exactly the same spec as the standard edition – just minus that physical disc tray.
For sheer value, the Xbox Series S wins out then – but it comes with some caveats. Both it and the digital PS5 lose out on the ability to play 4K Blu-ray discs too. In reality, it seems more than ever then that the choice this time will come down to your loyalty to one console brand or the other – and their services, plus each company's commitment to respecting the library of games you've already built up with them.
We almost know everything there is to know about both the PS5 and Xbox Series X. The similarities between the two consoles are striking, but they're both fairly unique in their own right.
Sony and Microsoft's joint commitment to SSD tech suggests a parity across both consoles for third party developers to work with. Both consoles will be the result of great efforts to offer deep backwards compatibility across their archives. Microsoft and Sony have clearly been listening to their fanbases—people don’t care about inter-company politics, they just want the best gaming experience possible—but it's resulting in rather different approaches to next-gen, and it'll be interesting to see which company's strategy proves more successful.
Of course, there's still a tribalism among the fans, and so, as ever, first party gaming content is going to be perhaps more important than it’s ever been. With so many ways to play, from remote access to streaming, the hardware becomes far less important than the experiences and games they offer – especially when the two platforms are looking increasingly similar.
Between Halo Infinite and Horizon Forbidden West, Forza Motorsport and Gran Turismo, Fable and Spider-Man Miles Morales, we have some strong platform exclusives on the table already. It bodes well for a close and fierce fight in the console war to come.
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