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Lara Croft actress says Angelina Jolie's first Tomb Raider movie is her 'favorite' and that Crystal Dynamics 'used a lot of those scenes' for her Legacy of Atlantis auditions
By Demi Williams Published
The actress behind Tomb Raider: Legacy of Atlantis's new Lara Croft has revealed that her auditions were based on the first Tomb Raider movie.

'Survivor is absolutely Lara's past, but she is not beholden to that now' — Tomb Raider: Legacy of Atlantis director says Lara Croft is in 'her prime' in the reimagined entry and the Survivor trilogy 'helped shape who she is'
By Demi Williams Published
Crystal Dynamics has confirmed that Tomb Raider: Legacy of Atlantis is connected to its Tomb Raider Survivor trilogy in terms of both gameplay and narrative.

Tomb Raider: Legacy of Atlantis experience director says 'reimagining' the 1996 game allows Crystal Dynamics to retain 'iconic' moments while still offering 'creative leeway'
By Demi Williams Published
Crystal Dynamics has explained why it is treating Tomb Raider: Legacy of Atlantis as more of a "reimagining" than a remake or remaster of the classic 1996 game.

Creative Assembly had ideas about an Alien: Isolation sequel before it finished developing the first game — 'Take what we love, what people love, and evolve with it'
By Demi Williams Published
Alien: Isolation 2 creative director has revealed that he and Creative Assembly had ideas about making a sequel before finishing the first game.

Creative Assembly is developing its own custom technology for Alien: Isolation 2 'to really fine tune the experience and create exactly the best Alien experience'
By Demi Williams Published
Creative Assembly has confirmed that Alien: Isolation 2 will be built with Unreal Engine 5, but the team is also developing custom technology.

'I think that combination of interior and exterior will create these moments that really live long after the player puts down the controller' — Alien: Isolation 2 is designed to 'really stay' with players and be 'unforgettable', says Creative Assembly
By Demi Williams Published
Creative Assembly has said it was "absolutely the intention" for Alien: Isolation to feel "too scary" for players, and the goal is to make the sequel just as memorable.

Spyro: A Realm Beyond studio CEO says there was no 'pushback' to becoming independent from Activision Blizzard, but the process and planning the game at the same time was 'complex' — 'I think that was the biggest challenge'
By Demi Williams Published
Toys for Bob has said there was no "pushback" from Activision Blizzard when it chose to become independent, but the process was "complex."

'For Spyro: A Realm Beyond, we are very much focused on making it an accessible adventure' — Toys for Bob wants the next Spyro game to be an 'approachable entry' in the series
By Demi Williams Published
Toys for Bob wants Spyro: A Realm Beyond to be an "approachable" new entry in the series, for both long-time fans and new players.

Alien: Isolation 2 creative director confirms the sequel will draw inspiration from the original movie — 'Authenticity is the lens we do everything through'
By Demi Williams Published
Creative Assembly has confirmed that Alien: Isolation 2 will take place months after the first game and is once again inspired by the first Alien movie.

Toys for Bob dev says the team tried to capture 'the feeling that we fell in love with' when developing Spyro: A Realm Beyond instead of worrying about features first
By Demi Williams Published
Toys for Bob focused on recapturing how the team felt about the Spyro series when making A Realm Beyond, rather than worrying about which features to include.
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