The state of indie gaming

Kickstarter is the older one, and we've talked about it in these pages before. It's an online crowd-funding platform combining social media with marketing, and it's allowed Indies with great ideas, and/or superb credentials and/or great marketing to get funding. Yet using it is like twisting in a game of Blackjack; if you ask for too much money and don't reach it, then you'll get nothing.

"It's brilliantly helpful, but it's a double-edged sword" says Size Five's Marshall. "I'm aware that some Indies are regretting going down that road because all their backers think they're publishers and deserve a say in the game's design. I've also heard they're living in perpetual crunch, because backers won't tolerate the concept of a day off. So long as you can juggle it, it's really helpful."