10 movies to show off what your Dolby Atmos system can do

Morpheus from the Matrix holds his hand out to stop some bullets in mid-air. There is a logo for Home Theater Week in the corner
(Image credit: Warner Bros. / Future)

So you’ve invested in your incredible home theater room – or, at the very least, one of the best soundbars in your living room setup – and now you want to know what movies will show it off at its very best, right?

The full list of possible excellent Dolby Atmos demos is… vast. During my time going to product launches, I’ve seen lots of big movies come and go from being used as showpieces for this stuff – one I haven’t mentioned in the list below is Ready Player One, but I cannot tell you how many times I’ve been shown the racing scenes in that. But there are some I’ve settled on as my go-to movies for testing new Dolby Atmos equipment as it comes in. And there are some that are just great for showing off the richness and tonal management of Atmos.

So as part of TechRadar's Home Theater Week 2023, here are 10 movies I recommend for truly immersing yourself, no matter whether you’ve got a huge, elite system or just one of the best Dolby Atmos soundbars in a small space.

Top Gun Maverick

I'm sorry that I'm opening with such an obvious one, but this is the latest movie that companies are using for their demos, and there's a good reason. It starts simple, with the scene of Maverick flying over grumpy Admiral Ed Harris, which gives you not only an early showing of Atmos height as Maverick's Mach 10 plane rockets right over you, but of the meat and dynamic power of your system as the plane fires up.

And then there's the dogfighting, of course. The training battle between Maverick and Rooster is one scene that's good for showing how the object-based sound of Dolby Atmos can put sound around you with precision, but I prefer the section when they're in the final mission. Surface-to-air missiles are streaking around them, and when you're in the cockpit, you can hear them closing in, droning just past, or exploding against flare countermeasures.

And on top of all that, you get that soundtrack in the best quality you've ever heard it.

BlacKkKlansman

Let's go to my wildcard pick, now that we've done the predictable one. This is a great-looking and -sounding movie in general, but there's one scene especially that's become part of my Atmos test suite. It's Kwame Ture's speech, in the first third of the movie.

It's a simple setup – he's at the front, speaking to a large room full of people, and a lot of the time, the camera is facing him, with the crowd behind it. And the sound design really digs into this aspect of it. Brother Kwame's voice is clear from the center, but also echoes slightly, from the walls and speaker system. But even more involving is the response from the crowd. They call back to him from behind and to the side of you, each voice from a specific person, in a specific place. These voices have their own slight echoes, making the room feel like a physical location, not some set on a screen.

This is obviously best in surround, but it's a great test even for a soundbar-only system, because how well the soundbar can layer out and separate those voices from Kwame's is a test of Atmos spatial skills – they should feel detached from him, even if they can't truly come from behind. 

The Matrix

You know what's pretty great for testing positional sound in a 3D environment? The camera swirling in circles while bullets whoosh past in slow motion. If you want to show people why you wanted as many speaker channels as you got, go straight to the rooftop bullet time scene. The slo-mo shots from the gun ring out from one area, while the soundwaves of each bullet swoop closer and then further away tracking perfectly based on the camera's location.

But it's not just about that. It's an all-timer for sound design in general, and Atmos makes the most of that. Around the rooftop scene you've got Morpheus' breakout, where the sprinkler system really gets to show off height detail, with the hissing sound right above you, and water falling in all directions. When the helicopter gunship arrives, its falling cartridges tinkle across the screen, providing a showcase for forward positioning, and precision in treble.

And the famous swelling score and music cues will take advantage of as much power as your system can offer them, really.

A Quiet Place

The more you strip back from the sound of a movie, the more you need to absolutely nail anything that's in there. There's no accidental audio in A Quiet Place – every sound is deliberately chosen, balanced and placed, and Dolby Atmos is the way to experience that absolutely.

From the start onwards, it matter what a sound is, what direction it's in, and how far away it is. The opening of the movie emphasizes all this, and provides a kind of calibration for us – how loud the bare-feet tiptoeing is, the way the sound of footsteps follows across the screen from left to right when Beau crosses the aisle…

Other movies here showcase the power of Atmos mixed with its positional abilities – this is all about what high-quality 3D sound can do.

Dune

Speaking of 'movies here that showcase the power of Atmos mixed with its positional abilities', let's talk about Arrakis. A big part of this is that it's a vibes movie – a big tonal score interacts with big tonal sound effects from the vehicles, creating this all-enveloping swell of audio that a great Atmos showcase.

But it's not just about the tones. There's some incredibly specific and vibrant sound design to elements such as the ornithopter, with it's beating wings/blades that really feel like they're hammering the air pressure around you. These are dense, elaborate sounds that benefit from the quality of Atmos to avoid them falling into just a din.

And there's the scale of things. The attack on House Atreides' base is one thing; the Sandworm is quite another.

Bohemian Rhapsody

Being a film about a band, obviously there's a whole load of interesting audio engineering going on there, but there's one particular scene we need to talk about: Live Aid.

You see, when Queen performed at the original Live Aid, the BBC's sound recorder had secretly taken a multi-track recording of the band, rather than just letting it go out on a flat broadcast recording. So the movie's sound designers were able to use real live recordings of the different instruments, and then engineer them into a 3D space to mimic the band's location and movements on-stage relative to the camera.

On top of that, they went to an actual stadium while making the movie to record ambient sound to layer under the real recordings, which again is something a great Atmos setup is so good at. The stadium noise fills the gaps while the music plays in front of you – it's a marvel of movie audio.

Ambulance

Back to the bombastic, big soundtracks. Ambulance is the movie where someone let Michael Bay use drones, and you can imagine how that went. It's full of ridiculous flying shots rotating around cars as they whip around corners, or where the camera flips up and over a car narrowly as it drives past.

And this means a lot of extremely dynamic sound. You've got engines roaring as they go past, you've got sirens moving around you as the police close in, you've got the tactile sudden crunch of metal hitting metal, and you've got helicopters closing in overhead, contributing to the claustrophobia the characters are feeling in the titular Ambulance.

And if great bass has been a part of the Dolby Atmos system you've bought, this is a real good way to show that off. Between the rumble of huge engines, explosions and the score, this film will give your floor a real good shake.

Star Wars: The Last Jedi

Obviously a Star Wars' score is always going to be fun with a great home theater setups, but the battle scenes in this movie are an especially good showcase for Atmos positioning. The opening scene is one, of course, with Poe's X-Wing veering around and taking out gun placements, followed by the bombing run.

But it's the battle of Crait at the end that really stands out as a way to show off what a good Dolby Atmos height setup can do. TIE Fighters shriek over the ski speeders, racing across and above you, and then then pop as the Millenium Falcon whirrs overhead – the shot looking down at its shadow while its engine thrums above you is great.

And just before that is the hyperspace collision, with its stunning monochrome look, deathly silence and then booming explosion.

Spider-Man: Into the Spider-Verse

Between the kinetic pace of… well, most scenes of this movie, plus the broad range of music types used in the score and soundtrack, this will give any audio system a great workout. The more dynamic your speaker or setup, the more this movie has to give.

Unsurprisingly, the huge portal chamber scenes provide a great showcase. There's movement happening all around, but specific voices and effects to focus on, and all have their own place. The scene with unconscious Peter is excellent as well, thanks to the train moving overhead, trucks rushing past, and slapstick thud of Peter hitting assorted things.

But it's the music I always think of in this movie, and more than all the impressive spatial effects, if you've invested in a great Atmos system, just let it go wild with this score.

Blade Runner 2049

I debated whether to put this one in, since Dune is by the same director and has the same 'oppressive ambient vibes' hook. But whereas Dune stands out for adding some great large-scale moments to those vibes, Blade Runner 2049 just keeps turning the 'oppressive ambience' dial up until it snaps right off in your hand.

In the city, you're lost among the sounds around and above you. A huge whirring noise fills the space above your head. Is there some great machine just out of view, or is it part of the soundtrack? Both? Neither?

The long drone of a spinner's journey is suddenly broken by the tinkle of a Vangelis-aping track. The voice of a girl in a strange cage echoes around the halls. I'm not sure that any movie uses sound more effectively to totally hypnotize you and move you to another place.

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Matt Bolton
Managing Editor, Entertainment

Matt is TechRadar's Managing Editor for Entertainment, meaning he's in charge of persuading our team of writers and reviewers to watch the latest TV shows and movies on gorgeous TVs and listen to fantastic speakers and headphones. It's a tough task, as you can imagine. Matt has over a decade of experience in tech publishing, and previously ran the TV & audio coverage for our colleagues at T3.com, and before that he edited T3 magazine. During his career, he's also contributed to places as varied as Creative Bloq, PC Gamer, PetsRadar, MacLife, and Edge. TV and movie nerdism is his speciality, and he goes to the cinema three times a week. He's always happy to explain the virtues of Dolby Vision over a drink, but he might need to use props, like he's explaining the offside rule.