Since launching back in April 2019, Vive's monthly subscription service has offered a huge library of over 8,000 VR games and titles to compatible headsets, allowing VR headset owners an alternative method of paying for VR aside from individual purchases.
The Viveport Infinity subscription service costs $12.99/£12.99 per month, but you can try it out now at no cost as part of a 14-day free trial.
Viveport Infinity has previously supported every major VR headset including the Oculus Rift, Oculus Rift S, Index, and Windows Mixed Media devices. Now it's added the Oculus Quest to the fold too, many more users can take advantage of its huge choice of VR content.
- Read our review of the Oculus Quest
The Oculus Quest is one of the best VR headsets on the market right now. Up until this week, the only major drawback has been you can only play a limited selection of Oculus Quest games – but all that changed with the launch of the Oculus Link beta.
This is a way to tether a Quest headset with a PC in order to play Oculus Rift and Rift S games. This opens up so much more scope for Quest owners and this is how they can now access Viveport Infinity too.
What this means is, you'll need a Quest headset, a PC that's powerful enough to run VR software, a VR headset cable and a Viveport Infinity subscription to get started.
This is a significant development because you don't have to choose between the untethered, comfy and mobile experience of the Oculus Quest and having access to Viveport Infinity's excellent selection of VR content anymore.
This is the latest in a series of exciting updates and new features that Oculus has added to the Quest headset.
Another we're looking forward to is hand tracking, which will be added through a firmware update in 2020. This will enable you to do away with controllers altogether and use your hands instead.
If executed well, this could make VR gaming and other VR experiences feel way more natural and intuitive. It's not hard to imagine a small yet significant tech update like this turning occasional VR users into more dedicated fans and, potentially, even changing the minds of those who have previously been apprehensive about virtual reality altogether.
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Becca is a contributor to TechRadar, a freelance journalist and author. She’s been writing about consumer tech and popular science for more than ten years, covering all kinds of topics, including why robots have eyes and whether we’ll experience the overview effect one day. She’s particularly interested in VR/AR, wearables, digital health, space tech and chatting to experts and academics about the future. She’s contributed to TechRadar, T3, Wired, New Scientist, The Guardian, Inverse and many more. Her first book, Screen Time, came out in January 2021 with Bonnier Books. She loves science-fiction, brutalist architecture, and spending too much time floating through space in virtual reality.