There’s finally a video that shows what the PS5 and Xbox Series X graphics can do
At last, the benefits become clear
We all know that the PS5 and Xbox Series X are seriously powerful consoles, but it would be fair to say that we still haven’t seen how all that graphical horsepower will truly benefit games.
Sure, we've seen some exciting looking exclusives, such as Spider-Man: Miles Morales, and some less impressive ones such as Halo Infinite, but neither has done an adequate job of truly showing how the new consoles actually make games look better.
Thankfully, Bloober Team, the developer of Observer: System Redux, have finally shown us what the PS5 and Xbox Series X can do, and it’s very impressive indeed.
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In the video below, we see a like-for-like comparison of how Observer currently looks on the PS4 and Xbox One, and how the new System Redux version taps into the power of the next-gen consoles.
Bloober Team's lighting artist Tomasz Bentkowski guides us through each visual enhancement, which drastically transforms how the game looks. Global illumination, volumetric lighting, 4K textures and ray tracing all combine to make a truly realistic and more immersive-looking world.
Power stance
The technical improvements show that even a game that wasn’t originally designed with the PS5 or Xbox Series X hardware in mind can look spectacular, and how new graphical techniques such as ray tracing can have a significant impact on the visual fidelity of a game.
Observer: System Redux, which also improve various character models and includes new story content, will release on PS5 and Xbox Series X this holiday. We're still waiting for a firm release date and price for either next-gen consoles, though we do know the Xbox Series X will release in November 2020.
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Adam was formerly TRG's Hardware Editor. A law graduate with an exceptional track record in content creation and online engagement, Adam has penned scintillating copy for various technology sites and also established his very own award-nominated video games website. He’s previously worked at Nintendo of Europe as a Content Marketing Editor and once played Halo 5: Guardians for over 51 hours for charity. He is now an editor at The Shortcut.