Oculus Go release date, price, news and features


Oculus Go, an ambitious device that at last gives meaning to a term like “affordable virtual reality device”, was officially revealed in late 2017. Now, the vision for Oculus Go is starting to come into focus.

Up until now, your best options for wallet-friendly VR rigs were units like the Google Cardboard or the Samsung Gear VR headset, both of which involve awkwardly slipping a smartphone into the unit when you want to hang out in virtual spaces.

The Oculus Go, though, is a fully standalone device. That means you don't need a smartphone to power it. More importantly, you don’t need to hook it up to your PC as you do with the pricier Oculus Rift headset. 

Update: Want to know what Oculus Go is like to use? Then check out our hands on Oculus Go review straight from GDC 2018. Our first impressions of the device are that it's capable and generally comfortable, though quite front-heavy. For a standalone VR headset at its price, it offers very good VR. The question is whether users will choose it, or stick with the more powerful though PC-dependent Oculus Rift.

In providing middle ground between these two extremes, the Oculus Go represents an impressive leap forward for both virtual reality technology and affordability. Facebook CEO Mark Zuckerberg claimed at the company's Connect 4 developers conference in October 2017 that he’d like to put one billion people in VR, and devices like the Oculus Go make such a goal seem more attainable.

Below you’ll find all the information we currently have on the Oculus Go. 

Cut to the chase

  •  What is it? An inexpensive standalone Oculus virtual reality headset 
  •  When it is out? Possibly early May 2018
  •  What will it cost? $199 (about £150, AU$255)  

Oculus Go price and release date

The Oculus Go will come in at $199 (UK/AU pricing are still TBA, but £199 / AU$299 are our best bet). 

The headset has already made its way out to developers, with a consumer release date still unknown. It could be in a few months, as a report from Variety says the Oculus Go will launch during the Facebook F8 developer conference, which begins on May 1. 

Oculus Go features

One of the chief complaints about virtual reality is that looking at images often feels as though you’re looking through a screen door, but Oculus’ VR chief Hugo Barra said the Go should help eliminate much of that problem. 

The technology involved includes a fast-switch LCD display, which will also help get rid of some of the lag as you move and the images adjust to your movements. 

The lenses are even better than the ones currently used for the Oculus Rift, offering "significantly reduced glare." In short, the Go is probably less likely to make you motion sick than its competitors.

What's more, the Oculus Go features Oculus-made software called Fixated Foveated Rendering. This renders the area of your vision that you're looking at directly at the highest resolution available (2560 x 1440), while rendering everything in your periphery at a lower resolution. This allows the headset to optimize performance so it's not running everything at maximum, yet still give you crisp visuals of what you're focusing on.

Integrated spatial audio for the Oculus Go. Image credit: Oculus

Nor is Facebook neglecting the audio experience. Spatial audio is built right into the headset, improving the immersive experience as you move around. If you need more privacy, though, or if you believe the Go’s speakers just don’t deliver the quality you seek, you can hook up your own headphones through the 3.5mm audio jack as well.

From what we heard at CES 2018, the Oculus Go is powered by a Snapdragon 821 processor, the same as the one inside phones such as the first Google Pixel and the LG G6. Oculus isn't ready to reveal specifics on the Oculus Go internal hardware yet, however, so we'll have to wait for official confirmation.

We also learned at CES that Xiaomi is Oculus' official hardware partner for the Go headset, and will indeed be producing a rebadged device for the Chinese market called the Xiaomi Mi VR Standalone. The hardware will be the same in both headsets.

Image credit: Unity Studios

(Image: © Unity Studios)

You’ll also get a remote controller with the Go, but it doesn’t fully track your motions, likely in an effort to keep the price down. Yet it intentionally resembles the remote used for Samsung’s Gear VR set, thus freeing developers to create apps for both units at once. 

Oculus Go dev kit units are making their way to developers now, as two developers posted photos of the Oculus Go, controller and packaging in late January 2018. The images show the headset in-the-flesh, its accompanying controller and packaging. According to the box, Oculus Go will support more than 1,000 apps, games and movies, including Netflix, Hulu and, of course, Facebook.

What's more, the units have 32GB of storage, according to the packaging, suggesting Oculus Go will be available with various storage capacities. 

Last but certainly not least, the Go is relatively comfortable to wear, though not without exception.

Manufacturers of virtual reality devices often don’t like to play up that these devices often leave you sweaty and a little stifled after prolonged use, but the Go actually has more of the opposite problem as it lets a lot of light in through the bridge of the nose. 

It's also quite front heavy, putting most of its weight on the top of your cheeks. It is well-built and feels secure on the head, and all-in-all feels like a device that at least comes close to justifying its $199 price tag.

Where does Oculus Go, go?

Attractive features all, it remains to be seen what we’re really getting in terms of a “middle-of-the-road” virtual reality device. 

We know that you’ll be able to play everything in Samsung’s Gear VR library with the Go, but we've also been told that the Go won't be compatible with full-fledged Oculus Rift apps.

Smartphone-powered devices like the Gear VR grant only a taste of what bigger units like the Oculus Rift (and the HTC Vive and PlayStation VR) are capable of, and the Gear VR’s library is thus disappointing and relatively small. 

But, it is an encouraging sign that, at least according to the Oculus Go box, it will support more than 1,000 apps, games and movies. A few launch titles have also been announced for Oculus Go, including Settlers of Catan VR.

If the Go ultimately proves too limiting, the fully featured Oculus Rift is now just $399. That’s a massive price drop from just last year, when you would have ended up paying $599 for the Rift headset alone and $199 for the Touch controllers. 

Now, though, you get all of that in a convenient and relatively affordable package. It still might be worth it to pay double the price of the Oculus Go if you really want to invest in virtual reality.

The catch is that the Oculus Rift remains a wired device, so you’ll have to use it while it’s still plugged into your PC. For that matter, you’ll have to constantly be aware of the cord so you’re not tripping and falling on your face while you’re fighting dragons, or whatever. 

That’s why we’re looking forward to Oculus’ Project Santa Cruz headset, which is a standalone device like the Oculus Go but with power that's closer to Rift. And that sounds more like the future. We’ll keep you updated as we learn more about it.