All of this VR headset technology, regardless of the differences under the almost literal hood, is enough to power virtual reality worlds. So which translates into better games?
All of a sudden, looking in all directions for hidden coins opened up a new dimension.
There are 30 Oculus Rift (and 53 Oculus Touch) launch games, and that’s bound to be significantly higher by the end of 2016. It comes bundled with two of the best, too: Lucky’s Tale and Eve: Valkyrie.
Testing Lucky's Tale, I felt like there is finally brought something new to the 3D platformer genre pioneered by Super Mario 64. All of a sudden, looking in all directions for hidden coins opened up a new dimension.
Eve: Valkyrie is aesthetically different, but takes fully advantage of VR's 360 degrees view with spaceship dogfighting. The gameplay trailer above really gives you a sense of the chaotic action involved.
More notable Oculus games out now include Chronos (an RPG), Radial-G: Racing Revolved (futuristic racer), Pinball FX2 VR (a pinball game) and more on the way, like Star Trek: Bridge Crew from Ubisoft and probably even Resident Evil 7 after its 12-month exclusivity deal with PlayStation.
HTC Vive had some 50 launch window games, but no exclusives (many are also on PC sans VR). This included bundled games Job Simulator and Fantastic Contraption. We enjoyed playing Space Pirate Trainer and Tilt Brush with the Vive headset and its controllers, but HTC's game lineup isn't as striking as core gaming experiences of the Oculus Rift.
That can certainly change, as VR developers have more time to craft engrossing virtual reality gameplay, especially given the native Steam support on the Vive.
As expensive as HTC Vive and Oculus Rift are, the hidden cost is in the computer hardware that's required to start playing any of these graphics-intense games.
You're going to need a Windows PC with a beefy GPU for the HTC Vive in particular, whose specs require an Nvidia GTX 970 or AMD Radeon RX 480 graphics card at a minimum. That's at least $200 (about £158, AU$268) for the graphics card alone. The Oculus Rift, on the other hand, is a little less demanding, asking for at least an Nvidia 960.
Then there's the processor and RAM. The Oculus Rift minimum requirements call for an Intel Core i3-6100 or AMD FX-4350 minimum and 8GB of RAM. HTC Vive is a little more lenient, calling for that Intel Core i5-4590 or an AMD FX-8350 or greater, and you can squeak by on 4GB of RAM.
Oculus Rift also demands two USB 3.0 ports and an HDMI 1.3 port or better. HTC Vive only needs one USB port and wants either an HDMI 1.4 or DisplayPort 1.2 or better.
Price and availability
You clearly want a virtual reality future, but you know it comes at a cost. Owning a VR headset may be the ultimate fantasy for some people until a price drop happens.
HTC Vive is especially expensive, with the price set at $799 (£689, AU$899). That's how much it costs before shipping and without a PC, remember.
Oculus Rift is pricey, too, but a little more reasonable. It costs $600 (£400, AU$839), and again that's without the shipping charge and a PC to go along with it. Not to mention the $200 (£189, about AU$265) Oculus Touch controllers.
How much is the future worth to you? At first, no one was able answer that question simply because both headsets were initially backordered. It was HTC Vive by default.
While the Oculus released first in March 2016 and the HTC Vive units started shipping to customers in time for its official April 5 release date, you were likely to get a Vive headset before a Rift.
New Oculus Rift orders didn't stock until July, while HTC Vive were ready to ship two months sooner: May 2016. It took a while for the future to arrive for so many anxious gamers.
There's a lot that goes into an HTC Vive vs Oculus Rift comparison and that ultimate decision, more so than our Xbox One vs PS4 debate. That's because VR headsets are gaming's great unknown at the moment, while both Sony and Microsoft's consoles have always been seen as safe bets.
The good news is that Oculus Rift demand is strong, and so are its games out of the gate. You're getting a powerful virtual reality headset for a price cheaper than the Vive. That's a big plus, unless of course Rift's more stringent processor and video output requirements add more to your bill than the savings are worth.
HTC Vive, on the other hand, is a futuristic-looking headset that's a little more future-proofed with a front-facing camera, room-scale VR and two controllers bundled with the order. Oculus Rift can’t accomplish all that while keeping under the cost of its competition – the Touch controllers bring it right up alongside the Vive in price.
You certainly pay for that extra technology and those Vive controllers, however. Its price will pull the plug on virtual reality for many eager gamers with a smaller budget. I'm also still waiting for more core game experiences from the HTC Vive, and I know that will happen given the advanced technology involved and the Steam platform backing it up.
You really can't go wrong with either VR headset. They're both mightily impressive, and have tremendous support, whether it's from Facebook or Valve. Which one is best for you really comes down to the amount of money you're willing to spend and the type of immersive games you want to play… That is, until HTC reveals what Oasis has in store.
- The next VR game changer? PlayStation VR