Xbox has announced it is making significant improvements to the audio quality of its headsets by upping the bit-rate.
This sound move was revealed by Xbox Live Studios boss Jerry Johnson, who was speaking at the Edinburgh Interactive Festival.
"The codec we used when we first launched was a low bit rate codec and we stuck with that," Johnson explained.
"We launched and we said we required broadband. We required a 64k connection, which not many people think of as broadband any longer. But that was the minimum requirement to run the service at the time."
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Moving on up
As things have changed in the world of broadband (64k?!?) has significantly changed, a new codec is going to be piped through.
"It's time for us to move on," said Johnson. "Especially if we want to think about broadening – a crackly headset on the top of your head – not what people think of when they talk about popular entertainment."
Quite when this audio upgrade will happen is unclear but it is likely to co-incide with the UK release date of Kinect, which is pencilled in for 10 November.