Square Enix has announced that its first big Outriders patch will roll out next week, which aims to fix some of the sci-fi shooter's bugs, crashes and performance issues.
In a post on Steam, Square Enix explained that it hasn't got a firm release date for the patch yet but that it is currently scheduled for "next week" as the developer is using this week to "identify as many severe issues as possible, fix them and then thoroughly test the changes across all platforms."
"We are doing our utmost to deliver you a stable patch as soon as possible and we are continually looking at ways to bring the patch release day earlier," the post reads. "This is why we are not yet committing to a patch release date, as we may still be able to release the patch before such a date."
- Outriders crafting guide: how to craft and what resources to look out for
- Outriders class guide: which class should you pick?
- Outriders Devastator guide: the Devastator class explained
Square Enix went on to say that it will share a release date for the patch as soon as it can, encouraging players to keep an eye on the Outriders Twitter account for more updates.
In addition, Square Enix announced that it will give a free "appreciation package" to those who played (or tried to play) Outriders during its launch weekend. While the details are apparently still being worked out, the package will be available to all players who played Outriders between March 31 and April 11 (UTC timezones), as well as those who played outside that window but have fallen afoul of a bug leading to an automatic inventory wipe restoration.
The appreciation package gives players' highest level character a "level-appropriate Legendary Weapon" and a "level-appropriate amount of Titanium", as well as the emote "Frustration."
"These are our intentions, but these details are subject to change based on what is technically feasible for us to do," Square Enix wrote in the post. "We are still determining when the appreciation package will be delivered."
Get daily insight, inspiration and deals in your inbox
Sign up for breaking news, reviews, opinion, top tech deals, and more.
Outriders patch: what does it fix?
The first big Outriders patch aims to fix a host of performance issues and bugs, as well as stabilizing Outriders crossplay to make PC-to-console crossplay viable again.
In addition, Square Enix has said it believes the patch will reduce the chance of the inventory wipe bug happening as often, while backend updates were rolled out earlier today to help with re-balancing.
Here's the list of fixes from the patch notes:
- Will Fix a performance issue where GPU is not being fully utilized. This should help with stuttering and DX11/12 issues
- Once platforms have been updated to the same patch version, cross-play across platforms will become viable again
- Overall stability improvements for the matchmaking service
- Crash Fixes
- Will Fix a multiplayer crash that could result in client players having their inventory wiped
- Will fix the crash when completing the "A Bad Day" side quest.
- Will fix the crash that occurs in No Man's Land when your language is set to Spanish (Yes, we know. Video game code is a magical thing).
- Will fix crash on launch issues
- Will include many more "random" crash fixes
- These fixes will address the majority of crashes reported, as there are only a handful of root causes but the crashes they generally appear in a number of places
- Will Fix a multiplayer crash that could result in client players having their inventory wiped
- Will Fix a multiplayer crash that could result in client players having their inventory wiped
- Will fix the crash when completing the "A Bad Day" side quest.
- Will fix the crash that occurs in No Man's Land when your language is set to Spanish (Yes, we know. Video game code is a magical thing).
- Will fix crash on launch issues
- Will include many more "random" crash fixes
- These fixes will address the majority of crashes reported, as there are only a handful of root causes but the crashes they generally appear in a number of places
- Will fix the HUD disappearing in certain cases
- Will fix bugs that interfere with players re-spawning in multiplayer Expeditions
- Will fix bugs with players getting stuck on geometry (including when using Gravity Leap) or falling out of the world.
- Will change the default matchmaking setting from "Open" to "Closed".
- You will still be able to manually change this setting to "Open" through your game settings
- This change will prevent players from joining games where the host didn't intend to play in multiplayer. It will also cut down on AFK lobbies
- This will also help improve matchmaking times, as the queues will be less likely to be overwhelmed by the sheer volume of constant matchmaking requests generated by "open" games.
- You will still be able to manually change this setting to "Open" through your game settings
- You will still be able to manually change this setting to "Open" through your game settings
- This change will prevent players from joining games where the host didn't intend to play in multiplayer. It will also cut down on AFK lobbies
- This will also help improve matchmaking times, as the queues will be less likely to be overwhelmed by the sheer volume of constant matchmaking requests generated by "open" games.
- Many other minor fixes and improvements
Explaining Outriders issues
In addition to details on the upcoming patch, Square Enix also gave an explanation as to why Outriders has such a rocky launch weekend.
"tl;dr: Our team worked throughout the Easter weekend and around the clock to resolve the server issues players were experiencing," the post reads. "We completely understand how frustrating this experience will have been especially given the huge amount of players eagerly anticipating the launch. We had enough server scaling capacity but our externally hosted database was seeing issues that only appeared at extreme loads.
"We’re committed to full transparency with you. Today, just as we have been over the past year. So we won’t give you the expected “server demand was too much for us.
"We were in fact debugging a complex issue with why some metric calls were bringing down our externally hosted database. We did not face this issue during the demo launch earlier this year. Our database is used to hold onto everyone’s gear, legendaries, profile and progression."
For more information, read the more detailed explanation on Steam.
An award-winning games journalist, with seven years of experience in games journalism and a degree in journalism from City University, London, Vic brings experience from IGN, Eurogamer, The Telegraph, VG247, Dot Esports and more to the TechRadar table. You may have even heard her on the radio or speaking on a panel, as she’s previously appeared on BBC Radio 4, BBC Radio 5, BBC Radio Ulster and more. Not only is Vic passionate about games, but she's appeared on both panels and podcasts to discuss mental health awareness. Make sure to follow her on Twitter for more.