Marvel Rivals Season 3.5 patch notes: the latest balance changes and updates
Has your Hero been buffed?

Marvel Rivals patch notes arrive every couple of weeks or so, bringing bug fixes, Hero balancing changes, and more general updates. Sometimes, as is the case with the most recent patch, skins are added, and certain Heroes receive buffs or nerfs to better bring them in line with the ongoing meta.
Season 3.5s latest patch notes are now live, and they focus on adding in new skins. There's some new details on Season 3.5's Hero Balancing as well. These constant changes to Marvel Rivals help keep Competitive Mode fresh while providing a steady stream of reasons for players to check back in regularly. Since launch, Marvel Rivals has really proven itself as a worthy contender, landing on our list of the best free games and the best crossplay games.
Here are the latest Marvel Rivals patch notes. These add new content as part of the Season 3.5 launch.
Marvel Rivals next patch notes
The next patch for Marvel Rivals will launch August 21 UTC. It'll add the Klyntar: Throne of Knull map and mode.
Marvel Rivals latest patch notes
The latest Marvel Rivals patch added a full seasonal switchover. Here's what's being added (from the Marvel Rivals blog):
- New Hero: Blade
- New event: Queen's Codex
- Bug Fixes
- New Rank Rewards
- Rank compensation adjustments
- New Store skins
- Custom Muted Words
- Hero Balancing
- New Team Ups and some removed
Marvel Rivals Season 3.5 Hero balancing changes
Below, you'll find a list of the latest balancing changes in Marvel Rivals, detailing the buffs and nerfs that've been applied to each character.
- Doctor Strange (Buff): Increase Daggers of Denak projectile charges from 8 to 10; Reduce Cloak of Levitation cooldown from 15s to 12s.
- Groot (Buff): Increase Vine Strike range from 20m to 22m; Increase Flora Colossus effect range radius from 20m to 24m.
- Magneto (Nerf): Reduce Metal Bulwark and Iron Bulwark Shield Value from 300 to 250.
- Thor (Buff): Gain a fixed 1 Thorforce upon exiting the Awakening Rune awakened state; Lightning Realm New Effect: Enemies leaving its boundary are Grounded for 2s, restricting aerial abilities.
- Black Panther (Nerf): Increase Spirit Rend cooldown from 8s to 10s.
- Iron Fist (Buff): Increase Jeet Kune Do's fifth strike damage from 50 to 55; Increase Yat Jee Chung Kuen percentage damage of the enemy's Max Health per strike from 2.1% to 2.7%; Adjust Harmony Recovery Bonus Health decay start time from 1s to 2s; Increase K'un-Lun Kick's first strike damage from 30 to 35.
- Star-Lord (Buff): Gain 25 Bonus Health when using Stellar Shift (max 25), which lasts for 3s before decaying to 0 over 1s.
- Wolverine (Nerf): Increase the energy cost of Last Stand (Ultimate Ability) from 2800 to 3400; Lifesteal gained from the Primal Flame - Phoenix Warrior Team-Up Ability no longer contributes to Wolverine's Ultimate Ability energy.
- Spider-Man (Buff): Increase Damage per second of Spectacular Spin (Ultimate Ability) from 150 to 170.
- Adam Warlock (Buff): Reduce the energy cost of Karmic Revival (Ultimate Ability) from 5000 to 4700; Karmic Revival New Effect: Revived allies gain Bonus Health equal to 70% of Maximum Heath, which lasts for 5s before decaying to 0 over 2s; Cosmic Cluster New Effect: Each hit now reduces Avatar Life Stream charge times by 0.3s.
- Cloak & Dagger (Nerf): Increase the energy cost of Eternal Bond (Ultimate Ability) from 4000 to 4300.
- Mantis (Buff): Increase healing by 10% with the new Team-Up Anchor effect; Reduce Healing Flower's Healing Over Time effect from 12.5/s to 10/s; Reduce Life Energy Blast projectile charges from 20 to 15; Increase Soul Resurgence (Ultimate Ability) excess healing to Bonus Health conversion rate from 0.7 to 1.
As you can see, the latest Marvel Rivals Hero balances apply to all classes, upping their damage, or making their abilities more useful. Mantis and Adam Warlock get a buff, While Heroes like Magneto, Wolverine, and Black Panther receive slight nerfs. You can read the full details here.
Sign up for breaking news, reviews, opinion, top tech deals, and more.
As a Vanguard player, I'm very interested in the Doctor Strange buff. I played him as a main during Season 0, and Season 1. Since then, I've mostly been using Magneto, but the nerfs could mean he's not as viable this season.
You Might Also Like...
Jake is a freelance writer who currently works regularly with TRG. Hailing from the overcast shores of Brighton in the United Kingdom, Jake can be found covering everything from features to guides content around the latest game releases. As seen on NME.com, Eurogamer.net, and VG247.com, Jake specializes in breaking games down into approachable pieces for guides, and providing SEO advice to websites looking to expand their audiences.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.