Interview: BioShock's Ken Levine

A lot of work has gone into making the relationship between Booker and Elizabeth come alive through the gameplay of Infinite itself instead of relying on cut-scenes. What famous game companions did you look to for inspiration?

KL: I think one of the strongest examples of the in-game companions I've seen is Half-Life with Alex. And the guys did a great job making a different kind of companion in Ico, which was sort of more of an iconic companion rather than a person. That was really cool because you really felt a connection. But then you start getting few and far between, certainly with those with any sort of emotional connection. And that's why we decided that there was a real opportunity to push on this. BioShock had been such a solitary experience, but the place it was most emotionally powerful was where you watched these two characters [Little Sister and Big Daddy] together, and we really wanted to bring that to the centre this time.

Hugh Langley

Hugh Langley is the ex-News Editor of TechRadar. He had written for many magazines and websites including Business Insider, The Telegraph, IGN, Gizmodo, Entrepreneur Magazine, WIRED (UK), TrustedReviews, Business Insider Australia, Business Insider India, Business Insider Singapore, Wareable, The Ambient and more.


Hugh is now a correspondent at Business Insider covering Google and Alphabet, and has the unfortunate distinction of accidentally linking the TechRadar homepage to a rival publication.